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@0xlitf
Last active December 10, 2015 17:06
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LearningSwift
import UIKit
print("hello world")
let myConstVar = 2; //let定义常量
var myVar = 3 ;//var定义变量
let explicitDouble:Float=4
let apple = 3.1415
let str = "\(apple) apple"
var array=["1","2","3"];
array[2]
var dict = [
"a":"c",
"b":"d"
]
//创建空数组和空字典
let emptyArray1 = [String]()
let emptyArray2 = [String:Float]()
let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
print(teamScore)
//可选值
let nickName: String? = nil
let fullName: String = "John Appleseed"
let informalGreeting = "Hi \(nickName ?? fullName)"
var optionalVar:String? = "hello"
print(optionalVar == nil)
var optionalName:String? = nil//"my name"
var greeting = "hello"
if let name = optionalName{
greeting = "hello \(name)"
}else{
greeting = "false"
}
let vegetable = "red pepper"
switch vegetable {
case "celery":
let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
let vegetableComment = "That would make a good tea sandwich."
case let x where x.hasSuffix("pepper"):
let vegetableComment = "Is it a spicy \(x)?"
default:
let vegetableComment = "Everything tastes good in soup."
}
let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25],
]
var largest = 0
var name = ""
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
name = kind
}
}
}
print(largest)
print(name)
var n = 2
while n < 100 {
n=n*2
}
print(n)
var m = 2
repeat {//do-while is deprecate
m=m*2
} while m < 100
print(m)
var firstForLoop = 0;
//..<不包含上界
//...包含上界
for i in 0...4 {
firstForLoop += i }
print(firstForLoop)
var secondForLoop = 0
for var i = 0; i < 4; ++i {
secondForLoop += i }
print(secondForLoop)
func greet(name:String , day:String) ->String{
return "Hello \(name) , today is \(day)"
}
greet("Bob",day: "Tuesday")
func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {
var min = scores[0]
var max = scores[0]
var sum = 0
for score in scores { if score > max {
max = score
} else if score < min {
min = score }
sum += score }
return (min, max, sum)
}
let statistics = calculateStatistics([5, 3, 100, 3, 9])
print(statistics.sum)
print(statistics.1)
func sumOf(numbers: Int...) -> Int { var sum = 0
for number in numbers {
sum += number
}
return sum
}
sumOf()
sumOf(42, 597, 12)
func returnFifteen() -> Int {
var y = 10
func add() {
y += 5
}
add()
return y
}
returnFifteen()
//函数可以作为返回值
func makeIncrementer() -> (Float -> Float) {
func addOne(number: Float) -> Float {
return 1.0 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7.1)
func hasAnyMatches(list: [Int], condition: Int -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number < 10
}
var numbers = [20, 19, 7, 12]
hasAnyMatches(numbers,condition: lessThanTen)
//函数其实是特殊的闭包,可以用{}创建匿名闭包
numbers.map({
(number: Int) -> Int in
let result = 3 * number
return result
})
//单个语句的闭包可以把它语句的值当做结果返回
let mappedNumbers = numbers.map({
number in 3 * number
})
mappedNumbers
//可以通过参数位置而不是参数名字来引用参数
let sortedNumbers = numbers.sort {$0 > $1}
print(sortedNumbers)
class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
class Square: NamedShape {
var sideLength: Double
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 4
}
func area() -> Double {
return sideLength * sideLength
}
override func simpleDescription() -> String {
return "A square with sides of length \(sideLength)."
}
}
let test = Square(sideLength: 5.2, name: "my test square")
test.area()
test.simpleDescription()
class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
override func simpleDescription() -> String {
return "An equilateral triagle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
print(triangle.perimeter)
triangle.perimeter = 9.9
print(triangle.sideLength)
//注意 EquilateralTriangle 类的构造器执行了三步:
//1. 设置子类声明的属性值
//2. 调用父类的构造器
//3. 改变父类定义的属性值。其他的工作比如调用方法、getters和setters也可以在这个阶段完成。
//如果你不需要计算属性,但是仍然需要在设置一个新值之前或者之后运行代码,使用 willSet 和 didSet 。
//比如,下面的类确保三角形的边长总是和正方形的边长相同。
class TriangleAndSquare {
var triangle: EquilateralTriangle {
willSet {
square.sideLength = newValue.sideLength
} }
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
print(triangleAndSquare.square.sideLength)
print(triangleAndSquare.triangle.sideLength)
triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
print(triangleAndSquare.triangle.sideLength)
let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
let sideLength = optionalSquare?.sideLength
//enum
enum Rank: Int {
case Ace = 1
case Two
case Three, Four, Five, Six, Seven, Eight, Nine, Ten
case Jack, Queen, King
func simpleDescription() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
return "queen"
case .King:
return "king"
default:
return String(self.rawValue)
}
}
}
let ace = Rank.Ace
let ten = Rank.Ten
print(ten)
let aceRawValue = ace.rawValue
if let convertedRank = Rank(rawValue: 11) {
let threeDescription = convertedRank.simpleDescription()
}
enum Suit {
case Spades, Hearts, Diamonds, Clubs
func simpleDescription() -> String {
switch self {
case .Spades:
return "spades"
case .Hearts:
return "hearts"
case .Diamonds:
return "diamonds"
case .Clubs:
return "clubs"
}
} }
let hearts = Suit.Hearts
let heartsDescription = hearts.simpleDescription();
enum Suit_ {
case Spades, Hearts, Diamonds, Clubs
func simpleDescription() -> String {
switch self {
case .Spades:
return "spades"
case .Hearts:
return "hearts"
case .Diamonds:
return "diamonds"
case .Clubs:
return "clubs"
}
}
}
let _hearts = Suit_.Hearts
let _heartsDescription = hearts.simpleDescription()
//使用 struct 来创建一个结构体。结构体和类有很多相同的地方,比如方法和构造器。它们之间最大的一个区别就 是结构体是传值,类是传引用。
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
enum ServerResponse {
case Result(String, String)
case Error(String)
}
let success = ServerResponse.Result("6:00 am", "8:09 pm")
let failure = ServerResponse.Error("Out of cheese.")
//注意如何从 ServerResponse 中提取日升和日落时间并用得到的值用来和 switch 的情况作比较。
switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
switch failure {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
//使用 protocol 来声明一个协议。
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
//类、枚举和结构体都可以实现协议。
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self += 42 }
}
print(7.simpleDescription)
let protocolValue: ExampleProtocol = a
print(protocolValue.simpleDescription)
// print(protocolValue.anotherProperty) // Uncomment to see the error
//泛型
func repeatItem<Item>(item: Item, numberOfTimes: Int) -> [Item] {
var result = [Item]()
for _ in 0..<numberOfTimes {
result.append(item)
}
return result
}
repeatItem("knock", numberOfTimes:4)
// Reimplement the Swift standard library's optional type
enum OptionalValue<Wrapped> {
case None
case Some(Wrapped)
}
var possibleInteger: OptionalValue<Int> = .None
possibleInteger = .Some(100)
func anyCommonElements <T, U where T: SequenceType,
U: SequenceType,
T.Generator.Element: Equatable,
T.Generator.Element == U.Generator.Element> (lhs: T, rhs: U) -> Bool {
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
}
anyCommonElements([1, 2, 3], rhs: [3])
//<T: Equatable> <T where T: Equatable>是等价的。
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