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@123tris
Last active July 27, 2024 18:10
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A way to retrieve and cache singleton/manage type monobehaviours
using UnityEngine;
using UnityEngine.Assertions;
public static class CachedReference<T> where T : MonoBehaviour
{
private static T cachedReference;
/// <summary> Returns null when it cannot find the type </summary>
public static T FindCachedObject(bool includeInactive = true)
{
if (cachedReference == null)
{
cachedReference = Object.FindObjectOfType<T>(includeInactive);
}
Assert.IsTrue(cachedReference != null, $"Couldn't find an instance of type {typeof(T).Name} in the currently loaded scenes. Make sure you have attached {typeof(T).Name} in the scene somewhere");
return cachedReference;
}
public static bool ReferenceExists() => cachedReference != null;
}
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