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@123tris
Last active May 10, 2021 17:53
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A Unity debugger window that allows you to subscribe values you want to debug in realtime easily
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
//Made for only testing purposes so use at own discretion
public class RealtimeDebugger : EditorWindow
{
static Dictionary<string, object> debugProperties = new Dictionary<string, object>();
[MenuItem("Toolkit/RealtimeDebugger")]
static void Init()
{
GetWindow<RealtimeDebugger>();
}
void OnGUI()
{
foreach (KeyValuePair<string, object> debugProperty in debugProperties)
{
DisplayObject(debugProperty.Key, debugProperty.Value);
}
if (GUILayout.Button("Clear debug properties"))
{
debugProperties.Clear();
}
}
void DisplayObject(string label, object value)
{
if (value.GetType().IsPrimitive)
{
switch (value)
{
case int integer:
EditorGUILayout.IntField(label, integer);
break;
case float floatingPoint:
EditorGUILayout.FloatField(label, floatingPoint);
break;
case bool boolean:
EditorGUILayout.Toggle(label, boolean);
break;
case string text:
EditorGUILayout.LabelField(label,text);
break;
case double doubleFloatingPoint:
EditorGUILayout.DoubleField(label, doubleFloatingPoint);
break;
default:
throw new System.Exception("Unexpected primitive type");
}
}
else if (value is Object o)
{
//SerializedObject serializedObject = new SerializedObject(o);
EditorGUILayout.ObjectField(label, o, o.GetType(), false);
}
else
{
switch (value)
{
case Vector2 vec2:
EditorGUILayout.Vector2Field(label, vec2);
break;
case Vector3 vec3:
EditorGUILayout.Vector3Field(label, vec3);
break;
default:
Debug.Log($"Can't identify type: {value.GetType().Name}");
break;
}
}
//Ensure that the window updates regardless of window focus
Repaint();
}
///<summary>Supports only primitive types and vectors.</summary>
public static void AddDebugProperty(string propertyName, object property)
{
debugProperties[propertyName] = property;
}
}
#else
public class RealtimeDebugger
{
public static void AddDebugProperty(string propertyName, object property)
{
}
}
#endif
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