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another take on rps
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| import random | |
| class Throw(object): | |
| choices = {1:'Rock',2:'Paper', 3:'Scissors'} | |
| victory = { | |
| (1,3):'Rock smashes Scissors', | |
| (2,1):'Paper covers Rock', | |
| (3,2):'Scissors cut Paper', | |
| } | |
| def __init__(self, choice = None): | |
| if choice is None: | |
| choice = random.randrange(1,4) | |
| self.choice = choice | |
| def __str__(self): | |
| return self.choices[self.choice] | |
| def __eq__(self,other): | |
| return self.choice == other.choice | |
| def __gt__(self,other): | |
| if self == other: | |
| return False | |
| return (self.choice, other.choice) in self.victory | |
| def victory_message(self,other): | |
| return self.victory.get((self.choice,other.choice)) | |
| class Game(object): | |
| def __init__(self, name = 'you', rounds = 3): | |
| self.name = name | |
| self.score_human = 0 | |
| self.score_computer = 0 | |
| self.rounds = rounds | |
| def play_round(self): | |
| human = Throw() # just pick randomly | |
| computer = Throw() | |
| print('Human: {}, Computer: {}'.format(human,computer)) | |
| if human == computer: | |
| print('\tTie') | |
| elif human > computer: | |
| print('\t Human wins: {}'.format(human.victory_message(computer))) | |
| self.score_human += 1 | |
| else: | |
| print('\t computer wins: {}'.format(computer.victory_message(human))) | |
| self.score_computer += 1 | |
| def play_game(self): | |
| for i in range(self.rounds): | |
| print('-----') | |
| self.play_round() | |
| print('Game over...') | |
| if self.score_human > self.score_computer: | |
| print('\t{} won the game'.format(self.name)) | |
| elif self.score_computer > self.score_human: | |
| print('\tComputer won the game') | |
| else: | |
| print("it's a tie!") | |
| def main(): | |
| game = Game(name='steve', rounds = 5) | |
| game.play_game() | |
| if __name__=='__main__': | |
| main() | |
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