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| from random import randint, choice | |
| class Race(object): | |
| _races = [ | |
| { | |
| 'stats':{ | |
| 'INT':-1, | |
| 'LEA':-1, | |
| 'ROB':1, | |
| 'STR':3 | |
| }, | |
| 'skills':{ | |
| 'command':20 | |
| }, | |
| 'name':'Wooky', | |
| 'hp_range':(5,10), | |
| }, | |
| { | |
| 'stats':{ | |
| 'INT':2, | |
| 'LEA':-1, | |
| 'ESP':2, | |
| 'LUC':-1, | |
| 'MAG':-2, | |
| 'ROB':2, | |
| 'STR':1 | |
| }, | |
| 'skills':{ | |
| 'steal':-10, | |
| 'logic':20, | |
| 'robot friend':10 | |
| }, | |
| 'name':'Vulkin', | |
| 'hp_range':(5,8), | |
| }, | |
| ] | |
| def __init__(self, **kwargs): | |
| self.name = kwargs['name'] | |
| self.skills = kwargs['skills'] | |
| self.stats = kwargs['stats'] | |
| self.hp_range = kwargs['hp_range'] | |
| @property | |
| def hp(self): | |
| '''return a randomly generated hp within hp range selected from race, | |
| note: moved from profession just b/c I did not feel like implementing a | |
| profession. | |
| It may make more sense to move this to player.random, but I wanted to | |
| show you how properties work | |
| ''' | |
| return randint(*self.hp_range) | |
| @classmethod | |
| def random(cls): | |
| selected = choice(cls._races) | |
| return cls(**selected) | |
| class Player(object): | |
| _stats = ['ADA', 'DEX', 'ESP',] | |
| def __init__(self, **kwargs): | |
| self.name = kwargs['name'] | |
| self.stats = kwargs['stats'] | |
| self.skills = kwargs['skills'] | |
| self.race = kwargs['race'] | |
| self.hp = kwargs['hp'] | |
| @classmethod | |
| def random(cls, name): | |
| # pick a random race | |
| race = Race.random() | |
| stats = {key:cls.roll(6,3) for key in cls._stats} | |
| # now flatten out the race object so that we just take the different | |
| # attributes and directly put them into a Player object | |
| for stat, modifier in race.stats.items(): | |
| stats[stat] = stats.get(stat, cls.roll(6,3)) + modifier | |
| return cls(name = name, | |
| stats = stats, | |
| skills = race.skills, | |
| race = race.name, | |
| hp = race.hp | |
| ) | |
| @staticmethod | |
| def roll(high, count = 1): | |
| '''roll a high sided dice count times, return sum ''' | |
| return sum(randint(1, high) for _ in range(count)) | |
| def __str__(self): | |
| template = '''{name}: A {race}, with {hp} hp, | |
| skills are {skills}. | |
| Stats are {stats}.'''.format( | |
| name = self.name, | |
| race = self.race, | |
| hp = self.hp, | |
| skills = ', '.join(skill for skill in self.skills), | |
| stats = ', '.join( | |
| '{}:{}'.format(s,v) for s,v in self.stats.items()) | |
| ) | |
| return template | |
| r = Player.random('steve') | |
| print(r) |
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