- Executive Summary
- Initial Discovery Phase
- Loadout Investigation
- Bundle Analysis
- Actor/NPC Discovery
- Location Mapping
- Mission Configuration Analysis
- Final Spawn Probability Calculations
This documentation details the complete investigative process of tracing a single Star Citizen item from its ID to its in-game spawn locations, probabilities, and associated NPCs.
Target Item: srvl_armor_heavy_helmet_01_01_gld (Dusters Heavy Grunt Gold Helmet)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ INVESTIGATION FLOW โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Item ID โ Loadouts โ Bundles โ NPCs โ
โ โ โ โ โ โ
โ Locations โ Missions โ Spawns โ Tags โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Command Used: grep -r "srvl_armor_heavy_helmet_01_01_gld" /media/null/ares/scdump/Data Results Found:
| File Type | Location | Purpose |
|---|---|---|
| Entity XML | Data/Entities/scitem/armor/srvl/srvl_armor_heavy_helmet_01_01_gld.xml |
Item definition |
| Loot JSON | Data/Libs/Foundry/Records/loot/comprehensive-loot-data-fixed.json |
Loot metadata |
| Loot JSON | Data/Libs/Foundry/Records/loot/fixed-loot-data.json |
Fixed spawn data |
| Loadout XML | Data/Libs/Foundry/Records/loadoutkits/[...] |
NPC equipment |
File Structure:
srvl_armor_heavy_helmet_01_01_gld.xml
โโโ Entity Definition
โ โโโ GUID: {B582F231-4EC9-58A3-E157-F82EC6FB9CD8}
โ โโโ Class: srvl_armor_heavy_helmet_01_01_gld
โ โโโ Components: 14 total
โ
โโโ Key Components
โ โโโ EntityComponentAttachableControllableParams
โ โโโ SEntityComponentDefaultLoadoutParams
โ โโโ SAttachableComponentParams
โ โโโ SCItemPurchasableParams (Price: 27600 UEC)
โ
โโโ Attributes
โโโ Type: Heavy Armor
โโโ Subtype: Helmet
โโโ Variant: Gold (gld)
Search Pattern:
grep -l "srvl_armor_heavy_helmet_01_01_gld" Data/Libs/Foundry/Records/loadoutkits/**/*.xml
Discovery Tree:
srvl_armor_heavy_helmet_01_01_gld
โ
โโโ dusters_grunt_heavy_02.xml (Line 55)
โ
โโโ Full Equipment Set:
โ โโโ Helmet: srvl_armor_heavy_helmet_01_01_gld โ OUR ITEM
โ โโโ Torso: dstr_ccc_heavy_torso_01_01_03
โ โโโ Arms: srvl_arms_heavy_01_01_02
โ โโโ Legs: dstr_ccc_heavy_legs_01_01_04
โ โโโ Undersuit: cds_heavy_rebel_undersuit_01_01_01
โ
โโโ Weapons:
โโโ Primary: klwe_rifle_energy_01 (Klaus & Werner Laser Rifle)
โโโ Sidearm: klwe_pistol_energy_01 (Klaus & Werner Laser Pistol)
โโโ Grenade: grnt_grenade_01_smoke
Key Findings from dusters_grunt_heavy_02.xml:
| Component | Item ID | Brand/Type |
|---|---|---|
| Helmet | srvl_armor_heavy_helmet_01_01_gld | Dusters/Heavy |
| Torso | dstr_ccc_heavy_torso_01_01_03 | Dusters CCC |
| Arms | srvl_arms_heavy_01_01_02 | Standard Heavy |
| Legs | dstr_ccc_heavy_legs_01_01_04 | Dusters CCC |
| Undersuit | cds_heavy_rebel_undersuit_01_01_01 | CDS Rebel |
| Primary Weapon | klwe_rifle_energy_01 | Klaus & Werner |
| Sidearm | klwe_pistol_energy_01 | Klaus & Werner |
Bundle File: dusters_grunt_heavy_bundle.xml
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ DUSTERS GRUNT HEAVY BUNDLE STRUCTURE โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ โ
โ Total Loadouts: 10 โ
โ โโโ dusters_grunt_heavy_01.xml ร 9 (90%) โ
โ โโโ dusters_grunt_heavy_02.xml ร 1 (10%) โ โ
โ โ
โ PROBABILITY OF GOLD HELMET: 10% โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Bundle Reference Pattern: Lines 24, 33, 42, 51, 60, 69, 78, 87: โ dusters_grunt_heavy_01.xml Line 96: โ dusters_grunt_heavy_02.xml (GOLD HELMET LOADOUT)
Standard Loadout (01): โโโโโโโโโโโโโโโโโโโโ 90% Gold Helmet Loadout (02): โโ 10%
Actor Files Found:
pu_human-dusters-grunt-male-heavy_01.xmlpu_human-dusters-grunt-female-heavy_01.xml
Actor Configuration Structure:
Actor Definition
โโโ RecordId: {unique-guid}
โโโ Components: 29 total
โ โโโ BaseActor
โ โโโ CharacterInfo
โ โ โโโ Name: Dusters Grunt
โ โ โโโ Gender: Male/Female
โ โ โโโ Archetype: Human
โ โ
โ โโโ LoadoutBundle (Line 118)
โ โ โโโ Reference: dusters_grunt_heavy_bundle.xml
โ โ
โ โโโ Faction/Affiliation
โ โโโ UnlawfulFaction: Dusters
โ
โโโ Combat Properties
โโโ Health Pool: Heavy
โโโ Armor Class: Heavy
โโโ Threat Level: High
โโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ ACTOR DEFINITIONS โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ โข Male Heavy Grunt โ
โ โข Female Heavy Grunt โ
โโโโโโโโโโโโโฌโโโโโโโโโโโโโโ
โ
โ References
โโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ LOADOUT BUNDLE โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ dusters_grunt_heavy_ โ
โ bundle.xml โ
โโโโโโโโโโโโโฌโโโโโโโโโโโโโโ
โ
โโโโโโโโโโโโดโโโโโโโโโโโ
โ 90% โ 10%
โโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโ
โ Standard โ โ Gold Helmet โ
โ Loadout 01 โ โ Loadout 02 โ
โโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโ
Search Method:
grep -n "spawn_closet_heavy" Data/ObjectContainers/PU/system/stanton/stanton1/stanton1.xml
Heavy Spawn Closets Found: 7 Total
| ID | Line | Position (X, Y, Z) | Rotation | Notes |
|---|---|---|---|---|
| 1 | 1144 | (37.05, -29.99, 0.00) | 0.999 | Central location |
| 2 | 1726 | (-141.25, 30.54, -0.60) | 0.642 | Western quadrant |
| 3 | 1932 | (-50.45, 49.95, -0.58) | 0.642 | Northwest area |
| 4 | 4143 | (-2.29, -27.87, 0.00) | 1.000 | Near center |
| 5 | 4220 | (-21.51, -19.90, 0.12) | 1.000 | Southwest |
| 6 | 4271 | (27.59, 21.09, 0.00) | 1.000 | Northeast |
| 7 | 4914 | (-160.92, 86.57, 32.25) | 0.693 | Far north, elevated |
North (+Y)
โ
ID:7 โข โ
(-160,86) โ
โ ID:3 โข
โ (-50,50)
โ
ID:2 โข โ ID:6 โข
(-141,30) โ (27,21)
โโโโโโโโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโ East (+X)
โ
ID:5 โข โ
(-21,-19) โ ID:1 โข
โ (37,-29)
ID:4 โข โ
(-2,-27) โ
โ
South (-Y)
File Analyzed: pu_eliminateboss_unlawful_stanton1.xml
<SpawnDescription_NPC_Group>
<Name>heavyspawn</Name>
<autoSpawnSettings>
<positiveCharacterTags>
Tag.12292169-1592-4550-ae34-750db47ad0d7 <!-- Faction Tag -->
Tag.ead9956c-0d00-4e7a-96f3-3b56f1386486 <!-- Heavy Tag -->
</positiveCharacterTags>
<minGroupSize>2</minGroupSize>
<maxGroupSize>2</maxGroupSize>
<maxConcurrentSpawns>2</maxConcurrentSpawns>
</autoSpawnSettings>
</SpawnDescription_NPC_Group>| Spawn Type | Group Size | Tags | Purpose |
|---|---|---|---|
| LightSpawn | 4 NPCs | Standard + Light | Basic enemies |
| MediumSpawn | 4 NPCs | Standard | Regular forces |
| HeavySpawn | 2 NPCs | Standard + Heavy | Elite units |
| Boss | 1 NPC | Boss + Heavy + Elite | Target |
| Backup | 4 NPCs | Standard | Reinforcements |
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ PROBABILITY CASCADE โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ โ
โ 1. Mission Active โ Heavy Spawn Closet Triggered โ
โ (Mission dependent) โ
โ โ โ
โ 2. Heavy Spawn โ 2 NPCs Generated โ
โ (100% when triggered) โ
โ โ โ
โ 3. NPC Type โ Dusters Heavy Grunt โ
โ (Faction/Tag dependent) โ
โ โ โ
โ 4. Bundle Selection โ dusters_grunt_heavy_bundle โ
โ (100% for heavy grunts) โ
โ โ โ
โ 5. Loadout Roll โ 10% for loadout_02 โ
โ (90% for loadout_01) โ
โ โ โ
โ 6. RESULT: 10% chance per NPC for Gold Helmet โ
โ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
| Location | NPCs per Spawn | Helmet Probability | Expected Helmets |
|---|---|---|---|
| Heavy Closet | 2 | 10% each | 0.2 per spawn |
| Per Mission | 14 total | 10% each | 1.4 helmets |
| Per Hour* | ~28-42 | 10% each | 2.8-4.2 helmets |
*Estimated based on typical mission rotation
P(at least one helmet) = 1 - (0.9)^n
Where n = number of heavy NPCs encountered
Examples:
- After 10 NPCs: 65.1% chance
- After 20 NPCs: 87.8% chance
- After 30 NPCs: 95.8% chance
โ
Item Located: srvl_armor_heavy_helmet_01_01_gld
โ
Spawn Method: NPC Equipment via Loadout System
โ
Probability: 10% per Heavy Grunt NPC
โ
Locations: 7 Heavy Spawn Closets in Stanton 1
โ
NPCs: Dusters Heavy Grunt (Male/Female variants)
โ
Mission Types: Elimination/Assassination missions
Item ID
โ
Loadout Files (1 reference found)
โ
Bundle Files (10% probability discovered)
โ
Actor Definitions (2 NPC types identified)
โ
Spawn Locations (7 closets mapped)
โ
Mission Configurations (spawn rules analyzed)
โ
COMPLETE SPAWN PROFILE ESTABLISHED
-
Item Definition
/Data/Entities/scitem/armor/srvl/srvl_armor_heavy_helmet_01_01_gld.xml
-
Loadout Configuration
/Data/Libs/Foundry/Records/loadoutkits/pu_loadoutkits_npc/dusters/dusters_grunt_heavy_02.xml
-
Bundle Definition
/Data/Libs/Foundry/Records/loadoutkits/pu_loadoutbundles/dusters/dusters_grunt_heavy_bundle.xml
-
Actor Definitions
/Data/Libs/Foundry/Records/actor/actors/dusters/pu_human-dusters-grunt-male-heavy_01.xml/Data/Libs/Foundry/Records/actor/actors/dusters/pu_human-dusters-grunt-female-heavy_01.xml
-
Location Data
/Data/ObjectContainers/PU/system/stanton/stanton1/stanton1.xml
-
Mission Configuration
/Data/Libs/Foundry/Records/missionbroker/pu_missions/infiltrateanddefend/pu_eliminateboss_unlawful_stanton1.xml
Documentation compiled through systematic analysis of Star Citizen game files, demonstrating the complete chain from item ID to in-game spawn mechanics.