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// https://play.elevatorsaga.com | |
{ | |
init: function(elevators, floors) { | |
function anyoneWaiting(e) { | |
var c = e.currentFloor(); | |
var dest = _.head(e.destinationQueue); | |
var bs = floors[c].buttonStates; | |
if (dest === undefined || dest == c) | |
return !!bs.up || !!bs.down; | |
/*else if (dest > c) | |
return !!bs.up; | |
else | |
return !!bs.down;*/ | |
else | |
return false; | |
} | |
function nextPressedFloor(e) { | |
var c = e.currentFloor(); | |
var dest = _.head(e.destinationQueue); | |
var fs = e.getPressedFloors(); | |
if (dest === undefined || dest == c) { | |
return _.min(fs, f => Math.abs(f - c)); | |
} else if (dest > c) { | |
fs = _.filter(fs, f => f > c); | |
return fs.length == 0 ? _.max(e.getPressedFloors()) : _.min(fs); | |
} else { | |
fs = _.filter(fs, f => f < c); | |
return fs.length == 0 ? _.min(e.getPressedFloors()) : _.max(fs); | |
} | |
} | |
function nextCalledFloor(e, dest, u, d) { | |
var c = e.currentFloor(); | |
if (dest === undefined || !_.isFinite(dest)) | |
dest = c; | |
if (e.maxPassengerCount() > 5) { | |
u = _.filter(u, n => n == 0); | |
d = _.filter(d, n => n == 0); | |
} | |
var called; | |
if (dest == c) { | |
if (!_.includes(e.getPressedFloors(), c)) { | |
called = _.min(_.flatten([u, d]), f => Math.abs(f - c)); | |
} | |
} else if (dest > c) { | |
called = _.min(_.filter(u, n => n > c)); | |
} else { | |
called = _.max(_.filter(d, n => n < c)); | |
} | |
return called === undefined || !_.isFinite(called) | |
? { dest: dest, called: false } | |
: { dest: called, called: true }; | |
} | |
function goAll() { | |
var u = {}; | |
var d = {}; | |
_.each(floors, f => { | |
if (f.buttonStates.up == "activated") | |
u[f.level.toString()] = f.level; | |
if (f.buttonStates.down == "activated") | |
d[f.level.toString()] = f.level; | |
}); | |
_.each(elevators, (e, index) => { | |
var c = e.currentFloor(); | |
var pressedDest, dest; | |
if (e.loadFactor() < 0.5 && anyoneWaiting(e)) { | |
pressedDest = c; | |
dest = { dest: c, called: true }; | |
} else { | |
pressedDest = nextPressedFloor(e); | |
dest = nextCalledFloor(e, pressedDest, _.values(u), _.values(d)); | |
} | |
var { dest, called } = dest; | |
if (called) { | |
delete u[dest.toString()]; | |
delete d[dest.toString()]; | |
e.goingUpIndicator(dest >= c); | |
e.goingDownIndicator(dest <= c); | |
} else { | |
e.goingUpIndicator(false); | |
e.goingDownIndicator(false); | |
} | |
e.destinationQueue = [dest]; | |
e.checkDestinationQueue(); | |
}); | |
} | |
_.forEach(floors, floor => { | |
floor.on("up_button_pressed", goAll); | |
floor.on("down_button_pressed", goAll); | |
}); | |
_.each(elevators, elevator => { | |
elevator.on("idle", goAll); | |
elevator.on("floor_button_pressed", goAll); | |
elevator.on("stopped_at_floor", goAll); | |
}); | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
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