Last active
December 12, 2016 21:31
File for testing
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minetest.register_chatcommand("selfdestruct", { | |
privs = { | |
server = true, | |
}, | |
func = function(name, param) | |
minetest.get_player_by_name(name):set_hp(0) | |
end | |
}) | |
minetest.register_on_dieplayer(function (ply) | |
-- This will appear twice in the server log, if the player closes the window after death, then comes back. | |
-- (the "Server killed for testing" error can be removed to test this with a proper game shutdown and restart, | |
-- though it's faster to just test this with an error to stop the game without respawn. | |
-- The Escape button WILL respawn the player.) | |
print(ply:get_player_name() .. " has died for some reason") | |
minetest.after(1.0, function () | |
error("Server killed for testing") | |
end) | |
end) |
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