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标尺自绘制实现代码(godot)
Code taken and modified from Godot's source code
func _draw() -> void:
var transform := Transform2D()
var ruler_transform := Transform2D()
var major_subdivide := Transform2D()
var minor_subdivide := Transform2D()
var zoom: float = 1 / Global.camera.zoom.x
transform.x = Vector2(zoom, zoom)
# This tracks the "true" top left corner of the drawing:
transform.origin = (
Global.main_viewport.rect_size / 2
+ Global.camera.offset.rotated(-Global.camera.rotation) * -zoom
)
var proj_size := Global.current_project.size
# Calculating the rotated corners of the image, use min to find the farthest left
var a := Vector2.ZERO # Top left
var b := Vector2(proj_size.x, 0).rotated(-Global.camera.rotation) # Top right
var c := Vector2(0, proj_size.y).rotated(-Global.camera.rotation) # Bottom left
var d := Vector2(proj_size.x, proj_size.y).rotated(-Global.camera.rotation) # Bottom right
transform.origin.x += min(min(a.x, b.x), min(c.x, d.x)) * zoom
var basic_rule := 100.0
var i := 0
while basic_rule * zoom > 100:
basic_rule /= 5.0 if i % 2 else 2.0
i += 1
i = 0
while basic_rule * zoom < 100:
basic_rule *= 2.0 if i % 2 else 5.0
i += 1
ruler_transform = ruler_transform.scaled(Vector2(basic_rule, basic_rule))
major_subdivide = major_subdivide.scaled(
Vector2(1.0 / major_subdivision, 1.0 / major_subdivision)
)
minor_subdivide = minor_subdivide.scaled(
Vector2(1.0 / minor_subdivision, 1.0 / minor_subdivision)
)
first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(
Vector2.ZERO
)
last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(
Global.main_viewport.rect_size
)
for j in range(ceil(first.x), ceil(last.x)):
var position: Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(
Vector2(j, 0)
)
if j % (major_subdivision * minor_subdivision) == 0:
draw_line(
Vector2(position.x + RULER_WIDTH, 0),
Vector2(position.x + RULER_WIDTH, RULER_WIDTH),
Color.white
)
var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(j, 0)).x
draw_string(
font, Vector2(position.x + RULER_WIDTH + 2, font.get_height() - 4), str(int(val))
)
else:
if j % minor_subdivision == 0:
draw_line(
Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33),
Vector2(position.x + RULER_WIDTH, RULER_WIDTH),
Color.white
)
else:
draw_line(
Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66),
Vector2(position.x + RULER_WIDTH, RULER_WIDTH),
Color.white
)
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