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from micromeeeter
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// https://gist.github.com/micromeeeter/10586065 | |
void setup(){ | |
colorMode(HSB,360,100,100); | |
size(600,600); | |
background(1,0,99); | |
stroke(189,99,99); | |
strokeWeight(1); | |
frameRate(20); | |
} | |
void draw(){ | |
noStroke(); | |
fill(1,0,99,100); | |
rect(0,0,600,600); | |
stroke(189,99,99); | |
translate(300,300); | |
// float a = random(3); | |
// ... | |
// float l = random(3); | |
float[] as = new float[12]; | |
for(int i = 0; i < 12; i++) { | |
as[i] = random(3); | |
} | |
// float x0 = 250 * cos(radians(30*0)); | |
// float y0 = 250 * sin(radians(30*0)); | |
// ... | |
// float x11 = 250 * cos(radians(30*11)); | |
// float y11 = 250 * sin(radians(30*11)); | |
float[] xs = new float[12]; | |
float[] ys = new float[12]; | |
for(int i = 0; i < 12; i++) { | |
xs[i] = 250 * cos(radians(30 * i)); | |
ys[i] = 250 * sin(radians(30 * i)); | |
} | |
for(int z = 0; z < 12; z++){ | |
float x = 250 * cos(radians(30 * z)); | |
float y = 250 * sin(radians(30 * z)); | |
// if(a>1){ | |
// line(x,y,x0,y0); | |
// }else{ | |
// ... | |
// }if(l>1){ | |
// line(x,y,x11,y11); | |
// }else{ | |
// } | |
for(int i = 0; i < 12; i++) { | |
if(as[i] > 1){ | |
line(x, y, xs[i], ys[i]); | |
} | |
} | |
} | |
rotate(PI/4); | |
for(int z = 0;z < 12;z++){ | |
float x = 250 * cos(radians(30*z)); | |
float y = 250 * sin(radians(30*z)); | |
// if(a>1){ | |
// line(x,y,x0,y0); | |
// }else{ | |
// ... | |
// }if(l>1){ | |
// line(x,y,x11,y11); | |
// }else{ | |
// } | |
for(int i = 0; i < 12; i++) { | |
if(as[i] > 1){ | |
line(x, y, xs[i], ys[i]); | |
} | |
} | |
} | |
} |
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// https://gist.github.com/micromeeeter/10586065 | |
// よく使う数値は定数にしておくと幸せになれる | |
// (WIDTH, HEIGHTは組み込みのwidth, heightで動的に取ることも出来る) | |
final int WIDTH = 600; | |
final int HEIGHT = 600; | |
final int VERTECIES_NUM = 12; | |
final float radius = WIDTH / 2.4; | |
final float degreePerVertex = 360.0 / VERTECIES_NUM; | |
float[] xs = new float[VERTECIES_NUM]; | |
float[] ys = new float[VERTECIES_NUM]; | |
void setup(){ | |
colorMode(HSB,360,100,100); | |
size(WIDTH, HEIGHT); | |
background(1,0,99); | |
stroke(189,99,99); | |
strokeWeight(1); | |
frameRate(20); | |
// xsとysの初期化 | |
setupVertecies(); | |
} | |
// xs, ysは毎回同じ値だからまとめる | |
void setupVertecies() { | |
for(int i = 0; i < VERTECIES_NUM; i++) { | |
xs[i] = radius * cos(radians(degreePerVertex * i)); | |
ys[i] = radius * sin(radians(degreePerVertex * i)); | |
} | |
} | |
void draw() { | |
noStroke(); | |
fill(1,0,99,100); | |
rect(0,0,600,600); | |
stroke(189,99,99); | |
translate(WIDTH / 2, HEIGHT / 2); | |
drawStuff(); | |
rotate(PI/4); | |
drawStuff(); | |
} | |
// rotateを挟んで2回同じことをやってたからまとめる | |
void drawStuff() { | |
float[] as = new float[VERTECIES_NUM]; | |
for(int i = 0; i < VERTECIES_NUM; i++) { | |
as[i] = random(3); | |
} | |
// zをjに変更. (x, y, zだとなんか座標っぽいので) | |
// x, y も xs[j], ys[j] と同じだったのでそっちを使う | |
for(int j = 0; j < VERTECIES_NUM; j++) { | |
for(int i = 0; i < VERTECIES_NUM; i++) { | |
if(j == i) { | |
continue; | |
} | |
if(as[i] > 1) { | |
line(xs[i], ys[i], xs[j], ys[j]); | |
} | |
} | |
} | |
} |
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