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.spinner { | |
background: no-repeat center url("data:image/svg+xml;utf8,%3Csvg%20viewBox%3D'-2%20-2%2054%2054'%20xmlns%3D'http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg'%3E%3Cmask%20id%3D'a'%3E%3Cpath%20id%3D'c'%20pathLength%3D'1'%20fill%3D'none'%20stroke%3D'white'%20stroke-width%3D'3.77953'%20stroke-dasharray%3D'1'%20d%3D'm%2021.776255%2C12.644596%20c%20-1.28368%2C8.43561%208.943332%2C12.698588%2014.537976%2C17.606142%203.000307%2C2.631832%204.41181%2C4.442404%205.683988%2C7.930417'%20%2F%3E%3Cpath%20id%3D'd'%20pathLength%3D'1'%20fill%3D'none'%20stroke%3D'white'%20stroke-width%3D'4.15748'%20stroke-dasharray%3D'1'%20d%3D'M%2043.186954%2C36.323824%20C%2046.003963%2C35.12034%2049.845597%2C30.841626%2048.627889%2C28.700886%2046.377142%2C24.744054%2039.744879%2C14.01233%2036.740396%2C8.9693395%2036.318664%2C8.2614666%2036.497278%2C7.1347125%2037.33348%2C5.6694471%2038.691731%2C3.2894037%2039.28973%2C0.04112172%2039.28973%2C0.04112172'%20%2F%3E%3Cpath%20id%3D'e'%20pathLength%3D'1'%20fill%3D'none'%20stroke%3D'white'%20strok |
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type Chessground = { | |
/** reconfigure the instance */ | |
set( | |
options: Exclude< | |
Options, | |
{ | |
viewOnly: boolean; | |
minimalDom: boolean; | |
} | |
> |
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/** | |
* Modifies the lichess.org analysis board engine line suggestions. | |
* Instead of jumping to the move that gets clicked, | |
* clicking anywhere on an engine line will play the first move of the line. | |
*/ | |
/** | |
* Prevents clicking on children of the pv container. | |
* This works because clicking on the container itself will automatically play the first move of the pv. | |
*/ |
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<!DOCTYPE html> | |
<html><head><title></title><script> | |
const [query, bang] = window.location.search.substring(3).split('!'); | |
const [root, search] = { | |
b: ['bing.com/', 'search?q='], | |
bi: ['bing.com/images/', 'search?q='], | |
g: ['google.com/', '#q='], | |
i: ['google.com/search?tbm=isch', '&q='], |
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/** | |
* Recursive shadowcasting algorithm. | |
* This algorithm creates a field of view centered around (x, y). | |
* Opaque tiles are treated as if they have beveled edges. | |
* Transparent tiles are visible only if their center is visible, so the | |
* algorithm is symmetric. | |
* @param cx - x coordinate of center | |
* @param cy - y coordinate of center | |
* @param transparent - function that takes (x, y) as arguments and returns the transparency of that tile | |
* @param reveal - callback function that reveals the tile at (x, y) |
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<!doctype html> | |
<html> | |
<head> | |
<title>Recursive shadowcasting</title> | |
<meta charset="utf-8"> | |
<style> | |
body { | |
margin: 0; | |
} | |
</style> |