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Дмитрий Малых 3XclusiVe

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@yasirkula
yasirkula / SlicedFilledImage.cs
Last active July 4, 2025 07:48
Combining UI Image's Sliced+Filled features together in Unity
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
using UnityEngine.U2D;
#endif
using Sprites = UnityEngine.Sprites;
#if UNITY_EDITOR
@forbroteam
forbroteam / basic_upload_app_bundle.py
Last active August 12, 2022 07:54
Upload Android App Bundle to the Play Console via Google Play Developer Publishing API v3
#!/usr/bin/python
#
# Copyright 2014 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the 'License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
@GhatSmith
GhatSmith / OpenAdditionalLockedInpsector.cs
Created November 27, 2018 17:45
Little script to open a locked inspector window as popup in Unity
using UnityEditor;
using UnityEngine;
using System.Reflection;
namespace Framework.Core.EditorExtension
{
public class OpenAdditionalLockedInpsector : MonoBehaviour
{
private static EditorWindow lockedInspectorWindow = null;
@Split82
Split82 / UnityShadersCheatSheet.shader
Created April 17, 2018 10:07
Unity Shaders Cheat Sheet
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@mob-sakai
mob-sakai / RemoveEmptyFolders.cs
Last active September 22, 2023 18:33
Automatically remove empty folders in project for Unity.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System;
/// <summary>
/// Remove empty folders automatically.
@Geri-Borbas
Geri-Borbas / BuildPostProcessor.cs
Last active March 22, 2020 17:12
Adds iOS Frameworks to Xcode project (on each Unity build).
//
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP)
// http://www.twitter.com/_eppz
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, AR
@machinekoder
machinekoder / Google Play Api - Apk Upload.md
Last active June 6, 2025 18:28 — forked from martarodriguezm/Google Play Api - Apk Upload.md
This python script uploads an apk file into Google Play Store using Android Play Publisher API

In Google Developer Console inside your app project, on the Credentials section, you must create a new "Service Account" "Client ID", if you have not already. And download the p12 file. You need the service account key file, generated in the Google APIs Console into the same directory and rename it to key.p12.

On Google Play Developer Console you have to give permissions to "[email protected]" for uploading apks.

Installation

Download Google APIs Client Library for Python (google-api-python-client): https://code.google.com/p/google-api-python-client/ or use pip:

$ pip install google-api-python-client
@lifuzu
lifuzu / unlock_keychain.sh
Created May 11, 2016 23:59
Unlock keychain for longer time
KEYCHAIN="/Users/jenkins/Library/Keychains/login.keychain"
echo "Unlock keychain"
security unlock-keychain -p secure $KEYCHAIN
echo "Increase keychain unlock timeout"
security set-keychain-settings -lut 7200 $KEYCHAIN
echo "Add keychain to keychain-list"
security list-keychains -s $KEYCHAIN
@olmobrutall
olmobrutall / gist:31d2abafe0b21b017d56
Last active December 21, 2020 09:42
Proposal for C# Non-Nullable Reference Types

Proposal for C# Non-Nullable Reference Types

This document tries to be an ordered compilation of the ideas exposed in https://roslyn.codeplex.com/discussions/541334

Also interesting is the original proposal I based my solution in http://twistedoakstudios.com/blog/Post330_non-nullable-types-vs-c-fixing-the-billion-dollar-mistake

And the uservoice suggestion to get Microsoft feel the urgency: https://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2320188-add-non-nullable-reference-types-in-c?page=3&per_page=20

Introduction

anonymous
anonymous / Messenger.cs
Created February 10, 2014 20:35
Messenger for Unity3D
using System;
using System.Collections.Generic;
public delegate void Callback();
public delegate void Callback<T>(T arg1);
public delegate void Callback<T, U>(T arg1, U arg2);
public delegate void Callback<T, U, V>(T arg1, U arg2, V arg3);
public enum MessengerMode {
DONT_REQUIRE_LISTENER,