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Cinder CopyImageSubData (copies one OpenGL texture to another)
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#include "CopyImageSubData.h" | |
#include "cinder/gl/Texture.h" | |
#include "cinder/gl/Fbo.h" | |
#include "cinder/gl/gl.h" | |
namespace cinder { namespace gl { | |
// The copy function retreival is only tested on Windows but should work | |
// on other platforms as well. | |
void CopyImageSubData(const ci::gl::Texture& src, ci::gl::Texture& dst) | |
{ | |
typedef GLvoid(APIENTRY * PFNGLCOPYIMAGESUBDATA) ( | |
GLuint srcName, GLenum srcTarget, GLint srcLevel, | |
GLint srcX, GLint srcY, GLint srcZ, | |
GLuint dstName, GLenum dstTarget, GLint dstLevel, | |
GLint dstX, GLint dstY, GLint dstZ, | |
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); | |
// Retrieve GL_ARB_copy_image extension statically | |
static struct _{ | |
PFNGLCOPYIMAGESUBDATA copyFn; | |
_() : copyFn(nullptr) { | |
if (gl::isExtensionAvailable("GL_ARB_copy_image")) { | |
// Taken straight out of Glee Source: | |
#ifdef WIN32 | |
copyFn = PFNGLCOPYIMAGESUBDATA(wglGetProcAddress("glCopyImageSubData")); | |
#elif defined(__APPLE__) || defined(__APPLE_CC__) | |
CFBundleRef bundle; | |
CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true); | |
CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, "GL_ARB_copy_image", kCFStringEncodingASCII); | |
void *function; | |
bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); | |
assert(bundle != NULL); | |
function = CFBundleGetFunctionPointerForName(bundle, functionName); | |
CFRelease(bundleURL); | |
CFRelease(functionName); | |
CFRelease(bundle); | |
copyFn = PFNGLCOPYIMAGESUBDATA(function); | |
#else | |
copyFn = PFNGLCOPYIMAGESUBDATA(glXGetProcAddressARB((const GLubyte *)"GL_ARB_copy_image")); | |
#endif | |
} | |
} | |
} __; | |
// Use GL_ARB_copy_image extension if available | |
if (__.copyFn) | |
{ | |
GLsizei srcDepth = src.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1; | |
__.copyFn(src.getId(), src.getTarget(), 0, 0, 0, 0, | |
dst.getId(), dst.getTarget(), 0, 0, 0, 0, | |
src.getCleanWidth(), src.getCleanHeight(), srcDepth); | |
} | |
// Use legacy FBO copying in case GL_ARB_copy_image is not available | |
else | |
{ | |
auto fbo = ci::gl::Fbo(src.getCleanWidth(), src.getCleanHeight()); | |
glBindFramebuffer(GL_FRAMEBUFFER, fbo.getId()); | |
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
GL_TEXTURE_2D, src.getId(), 0); | |
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, | |
GL_TEXTURE_2D, dst.getId(), 0); | |
glDrawBuffer(GL_COLOR_ATTACHMENT1); | |
glBlitFramebuffer( | |
0, 0, src.getCleanWidth(), src.getCleanHeight(), | |
0, 0, dst.getCleanWidth(), dst.getCleanHeight(), | |
GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
} | |
} | |
}} // namespace cinder::gl |
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#pragma once | |
namespace cinder { namespace gl { | |
class Texture; | |
// Internally copies textures with FBOs if GL_ARB_copy_image ext does not exist. | |
void CopyImageSubData(const cinder::gl::Texture& src, cinder::gl::Texture& dst); | |
}} // namespace cinder::gl |
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