Created
March 24, 2012 04:31
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:Pixelate Image in HTML5 Canvas
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function focusImage(canvas, context, imageObj, pixelation){ | |
var sourceWidth = imageObj.width; | |
var sourceHeight = imageObj.height; | |
var sourceX = canvas.width / 2 - sourceWidth / 2; | |
var sourceY = canvas.height / 2 - sourceHeight / 2; | |
var destX = sourceX; | |
var destY = sourceY; | |
var imageData = context.getImageData(sourceX, sourceY, | |
sourceWidth, sourceHeight); | |
var data = imageData.data; | |
for (var y = 0; y < sourceHeight; y += pixelation) { | |
for (var x = 0; x < sourceWidth; x += pixelation) { | |
// get the color components of the sample pixel | |
var red = data[((sourceWidth * y) + x) * 4]; | |
var green = data[((sourceWidth * y) + x) * 4 + 1]; | |
var blue = data[((sourceWidth * y) + x) * 4 + 2]; | |
// overwrite pixels in a square below and to | |
// the right of the sample pixel, whos width and | |
// height are equal to the pixelation amount | |
for (var n = 0; n < pixelation; n++) { | |
for (var m = 0; m < pixelation; m++) { | |
if (x + m < sourceWidth) { | |
data[((sourceWidth * (y + n)) + (x + m)) * | |
4] = red; | |
data[((sourceWidth * (y + n)) + (x + m)) * | |
4 + 1] = green; | |
data[((sourceWidth * (y + n)) + (x + m)) * | |
4 + 2] = blue; | |
} | |
} | |
} | |
} | |
} | |
// overwrite original image | |
context.putImageData(imageData, destX, destY); | |
} |
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