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| license: mit |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| license: mit |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| license: mit |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| license: mit |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| const magik = magikcraft.io; | |
| function boom() { | |
| var target = magik.aspecto(); | |
| var x = target.getX(); | |
| var y = target.getY(); | |
| var z = target.getZ(); | |
| magik.getSender().getWorld().createExplosion(x, y, z, 1, true, true); | |
| } |
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| const magik = magikcraft.io; | |
| function mindControl() { | |
| const players = org.bukkit.Bukkit.getOnlinePlayers(); | |
| magik.dixit(server); | |
| for (var i in players) { | |
| players[i].chat("Hi"); | |
| } | |
| } |
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| const magik = magikcraft.io; | |
| function backwards() { | |
| const players = org.bukkit.Bukkit.getOnlinePlayers(); | |
| magik.dixit(server); | |
| for (var i in players) { | |
| players[i].setWalkSpeed(-0.1); | |
| } | |
| } |
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| const magik = magikcraft.io; | |
| function bloop() { | |
| var there = magik.aspecto(); | |
| magik.ianuae(there); | |
| } |
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| const magik = magikcraft.io; | |
| function forwards() { | |
| const players = org.bukkit.Bukkit.getOnlinePlayers(); | |
| magik.dixit(server); | |
| for (var i in players) { | |
| players[i].setWalkSpeed(0.9); | |
| } | |
| } |
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| const magik = magikcraft.io; | |
| function floodBoom(power = 1) { | |
| if (power > 5) { | |
| power = 5; | |
| } | |
| var target = magik.getSender().getTargetBlock(null, 100); | |
| var blockType = target.getType(); | |
| var blockLoc = target.getLocation(); | |
| recursiveBoom(blockLoc, blockType, 0, checkPower(power)); |
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