Created
June 6, 2021 23:46
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Blender boolean slicing
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import numpy as np | |
import bpy | |
from mathutils import Vector | |
from math import sin, cos, pi, copysign | |
def randomize_pos(obj, min, max): | |
axis = np.random.randint(0, 3) | |
new_axis_pos = np.random.uniform(min, max) | |
# x axis | |
if axis == 0: | |
obj.location = (new_axis_pos, 0, 0) | |
obj.rotation_euler = (0, 0, 1.57) | |
# y axis | |
elif axis == 1: | |
obj.location = (0, new_axis_pos, 0) | |
obj.rotation_euler = (0, 0, 0) | |
# z axis | |
elif axis == 2: | |
obj.location = (0, 0, new_axis_pos) | |
obj.rotation_euler = (1.57, 0, 0) | |
return axis | |
def rotate_vertex(v, angle, axis='z'): | |
# Define rotation matrix based on axis | |
if axis.lower() == 'x': | |
transform_matrix = np.array([[1, 0, 0], | |
[0, cos(angle), -sin(angle)], | |
[0, sin(angle), cos(angle)]]) | |
elif axis.lower() == 'y': | |
transform_matrix = np.array([[cos(angle), 0, sin(angle)], | |
[0, 1, 0], | |
[-sin(angle), 0, cos(angle)]]) | |
# default on z | |
else: | |
transform_matrix = np.array([[cos(angle), -sin(angle), 0], | |
[sin(angle), cos(angle), 0], | |
[0, 0, 1]]) | |
# Apply rotation matrix to each point | |
v.co = transform_matrix @ np.array(v.co).reshape(3, 1) | |
objects = bpy.data.objects | |
origin = objects['origin'] | |
cut = objects['cut'] | |
cut_thickness = 0.005 | |
nb_cuts = 13 | |
np.random.seed(14) | |
new_axis_positions = np.linspace(-0.8, 0.8, 20) | |
new_axis_positions = np.random.choice(new_axis_positions, nb_cuts, replace=False) | |
with open("test_01.txt", 'w+') as f: | |
for i in range(nb_cuts): | |
bpy.context.view_layer.objects.active = origin | |
origin.select_set(True) | |
bool_op_name = f"bool {i}" | |
axis = randomize_pos(cut, new_axis_positions[i], new_axis_positions[i]) | |
### Apply bool modifier | |
bool_op = origin.modifiers.new(type="BOOLEAN", name=bool_op_name) | |
bool_op.object = cut | |
bool_op.operation = 'DIFFERENCE' | |
bool_op.use_self = True | |
bpy.ops.object.modifier_apply(modifier=bool_op_name) | |
#for modifier in origin.modifiers: | |
# bpy.ops.object.modifier_apply(modifier=modifier.name) | |
### Shift + rotate vertices | |
shift = np.random.uniform(0.2, 0.3, 3) * np.random.choice([-1, 1], 3) | |
shift[axis] = 0. | |
angle = np.random.choice([0, pi/2], p=[0.2, 0.8]) | |
for v in origin.data.vertices: | |
# adjust because of cut object thickness | |
cut_dist = v.co[axis] - cut.location[axis] | |
if abs(cut_dist) <= (cut_thickness*2): | |
new_pos = np.array(v.co) | |
new_pos[axis] = cut.location[axis] + copysign(0.000001, cut_dist) | |
v.co = Vector(new_pos) | |
# actual shift and rotation | |
if cut_dist > 0.: | |
v.co += Vector(shift) | |
rotate_vertex(v, angle, axis=['x', 'y', 'z'][axis]) | |
# print vals | |
f.write(f"{axis};{list(cut.location)};{list(shift)};{angle}\n") | |
bpy.ops.mesh.separate(type='LOOSE') | |
bpy.context.scene.frame_end = (nb_cuts+1) * 15 |
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