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Unity, goroutine-like csp, tests
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using UnityEngine; | |
using System.Collections; | |
using Sa1; | |
public class CspTest : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
csp.go(this, simple()); | |
csp.go(this, timeout()); | |
csp.go(this, wholeTimeout()); | |
csp.go(this, daisyChainFunctor()); | |
csp.go(this, pingpongFunctor()); | |
} | |
// Update is called once per frame | |
void Update () { | |
//csp.go(this, put("asdf")); | |
//csp.go(this, put("end")); | |
} | |
public csp.Channel boring (string message) { | |
var ch = csp.chan(); | |
csp.go(this, boringGoroutine(message, ch)); | |
return ch; | |
} | |
IEnumerator boringGoroutine (string message, csp.Channel ch) { | |
yield return new WaitForSeconds(0.5f); | |
for (var i = 0; i < 1000; i++) { | |
yield return csp.put(ch, message); | |
yield return csp.timeout(Random.value * 1); | |
} | |
} | |
/// <summary> | |
/// test1, simple test to take from channel | |
/// </summary> | |
IEnumerator simple () { | |
var ch = boring("boring.simple"); | |
for (int i = 0; i < 5; i++) { | |
yield return csp.take(ch); | |
Debug.Log("you say " + csp.ret); | |
} | |
Debug.Log("you are boring"); | |
} | |
IEnumerator timeout () { | |
var ch = boring("boring.timeout"); | |
while (!ch.closed) { | |
yield return csp.alts(ch, csp.timeout(0.5f)); | |
if (csp.isTimeout) { | |
Debug.Log("you are slow than 0.5s"); | |
} | |
else { | |
Debug.Log(csp.ret); | |
} | |
} | |
} | |
IEnumerator wholeTimeout() { | |
var ch = boring("boring.wholeTimeout"); | |
var timer = csp.timeout(2); | |
while (!ch.closed) { | |
yield return csp.alts(ch, timer); | |
if (csp.isTimeout) { | |
Debug.Log("you talk too much"); | |
break; | |
} | |
else { | |
Debug.Log(csp.ret); | |
} | |
} | |
} | |
IEnumerator daisyChainFunctor () { | |
var startTime = Time.time; | |
var n = 500; | |
var leftmost = csp.chan(); | |
var right = leftmost; | |
var left = leftmost; | |
for (var i = 0; i < n; i ++) { | |
right = csp.chan(); | |
csp.go(this, chain(left, right)); | |
left = right; | |
} | |
csp.asyncPut(this, right, 1); | |
yield return csp.take(leftmost); | |
var endTime = Time.time; | |
Debug.Log("daisy-chain: " + (int)csp.ret + " time: " + (endTime - startTime)); | |
// 10 - 0.4s | |
// 100 - 2.2s | |
// 500 - 10.6s | |
// 1000 - 22.2s | |
} | |
IEnumerator chain(csp.Channel left, csp.Channel right) { | |
yield return csp.take(right); | |
yield return csp.put(left, 1 + (int)csp.ret); | |
} | |
IEnumerator pingpongFunctor() { | |
var table = csp.chan(); | |
csp.go(this, player("ping", table)); | |
csp.go(this, player("pong", table)); | |
yield return csp.put(table, 0); | |
yield return csp.timeout(2f); | |
table.close(); | |
} | |
IEnumerator player(string playerName, csp.Channel table) { | |
while (!table.closed) { | |
yield return csp.take(table); | |
var t = 1 + (int)csp.ret; | |
Debug.Log(playerName + " " + t); | |
yield return csp.put(table, t); | |
yield return csp.timeout(0.1f); | |
} | |
} | |
} |
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csp.go(this, daisyChainFunctor());
csp.go(GetComponent<'other monobehaviour'>(), daisyChainFunctor());