Created
July 11, 2012 23:15
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#pragma strict | |
var forwardSpeed = 10; | |
var backwardSpeed = 8; | |
var sideSpeed = 10; | |
var xDisplacement:float; | |
var zDisplacement:float; | |
var displacement:Vector3; | |
function Update () { | |
if(Input.GetKey("w")){ | |
//up | |
xDisplacement = Mathf.Sin(Mathf.Deg2Rad * transform.eulerAngles.y); | |
zDisplacement = Mathf.Cos(Mathf.Deg2Rad * transform.eulerAngles.y); | |
displacement = Vector3(xDisplacement, 0, zDisplacement) * forwardSpeed * Time.deltaTime; | |
transform.position += displacement; | |
} | |
if(Input.GetKey("s")){ | |
//down | |
xDisplacement = Mathf.Sin(Mathf.Deg2Rad * transform.eulerAngles.y); | |
zDisplacement = Mathf.Cos(Mathf.Deg2Rad * transform.eulerAngles.y); | |
displacement = Vector3(xDisplacement, 0, zDisplacement) * forwardSpeed * Time.deltaTime; | |
transform.position -= displacement; | |
} | |
if(Input.GetKey("a")){ | |
//left | |
xDisplacement = Mathf.Sin(Mathf.Deg2Rad * (transform.eulerAngles.y + 90)); | |
zDisplacement = Mathf.Cos(Mathf.Deg2Rad * (transform.eulerAngles.y + 90)); | |
displacement = Vector3(xDisplacement, 0, zDisplacement) * forwardSpeed * Time.deltaTime; | |
transform.position -= displacement; | |
} | |
if(Input.GetKey("d")){ | |
//right | |
xDisplacement = Mathf.Sin(Mathf.Deg2Rad * (transform.eulerAngles.y + 90)); | |
zDisplacement = Mathf.Cos(Mathf.Deg2Rad * (transform.eulerAngles.y + 90)); | |
displacement = Vector3(xDisplacement, 0, zDisplacement) * forwardSpeed * Time.deltaTime; | |
transform.position += displacement; | |
} | |
} |
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