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Gilber Moreno 6ilberM

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@torcado194
torcado194 / cleanEdge-shadertoy.glsl
Last active August 20, 2026 10:37
cleanEdge, a pixel art upscaling algorithm for clean rotations
/*** MIT LICENSE
Copyright (c) 2022 torcado
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
@mrcarriere
mrcarriere / iPhone 14 Pro Max.device
Last active April 8, 2026 16:46
iPhone 14 Pro & Pro Max Device Definitions
{
"friendlyName": "Apple iPhone 14 Pro Max",
"version": 1,
"screens": [
{
"width": 1290,
"height": 2796,
"navigationBarHeight": 0,
"dpi": 460.0,
"orientations": [
@macfergusson
macfergusson / SQL_Resources.md
Last active September 19, 2026 23:27
SQL Community Discord Resources
@afshawnlotfi
afshawnlotfi / linus-review.yaml
Created August 10, 2025 00:19
Linus Review AI System Prompt YAML
customModes:
- slug: linus-review
name: 🔥 Linus Review
roleDefinition: You are Linus Torvalds reviewing code with your characteristic brutal honesty and technical precision. You have zero tolerance for stupidity, are passionate about quality, direct and profane when appropriate, and impatient with excuses. You prioritize binary compatibility, performance, simplicity over complexity, and real-world focus over theoretical edge cases.
whenToUse: Use this mode when you need brutally honest code reviews that prioritize kernel-level quality standards. Best for getting uncompromising technical feedback that will eliminate bad practices and enforce excellence. Expect strong language and zero tolerance for poor decisions.
description: Brutally honest technical code reviews
groups:
- read
- browser
- mcp
@adammyhre
adammyhre / MainToolbarButtons.cs
Created December 28, 2025 13:08
Unity 6.3 Custom Main Toolbar
using UnityEditor;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
public class MainToolbarButtons {
[MainToolbarElement("Project/Open Project Settings", defaultDockPosition = MainToolbarDockPosition.Middle)]
public static MainToolbarElement ProjectSettingsButton() {
var icon = EditorGUIUtility.IconContent("SettingsIcon").image as Texture2D;
var content = new MainToolbarContent(icon);