This content collected and curated for the SQL Discord, join us!
| customModes: | |
| - slug: linus-review | |
| name: 🔥 Linus Review | |
| roleDefinition: You are Linus Torvalds reviewing code with your characteristic brutal honesty and technical precision. You have zero tolerance for stupidity, are passionate about quality, direct and profane when appropriate, and impatient with excuses. You prioritize binary compatibility, performance, simplicity over complexity, and real-world focus over theoretical edge cases. | |
| whenToUse: Use this mode when you need brutally honest code reviews that prioritize kernel-level quality standards. Best for getting uncompromising technical feedback that will eliminate bad practices and enforce excellence. Expect strong language and zero tolerance for poor decisions. | |
| description: Brutally honest technical code reviews | |
| groups: | |
| - read | |
| - browser | |
| - mcp |
| { | |
| "friendlyName": "Apple iPhone 14 Pro Max", | |
| "version": 1, | |
| "screens": [ | |
| { | |
| "width": 1290, | |
| "height": 2796, | |
| "navigationBarHeight": 0, | |
| "dpi": 460.0, | |
| "orientations": [ |
| /*** MIT LICENSE | |
| Copyright (c) 2022 torcado | |
| Permission is hereby granted, free of charge, to any person | |
| obtaining a copy of this software and associated documentation | |
| files (the "Software"), to deal in the Software without | |
| restriction, including without limitation the rights to use, | |
| copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the | |
| Software is furnished to do so, subject to the following |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.Rendering.Universal; | |
| public class GlitchRenderFeature : ScriptableRendererFeature { | |
| class CustomRenderPass : ScriptableRenderPass { | |
| private Settings settings; | |
| private FilteringSettings filteringSettings; |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Object = UnityEngine.Object; | |
| public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
| private int resolution; |
A handy little ScriptableObject creator which eliminates the need for those annoying [CreateAssetMenu] attributes which are a nightmare to maintain and navigate.
Made with Odin Inspector
The ScriptableObject creator has been originally made by Bjarke. Published on Odin Community Made Tools.
Improvements by VladV:
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:



