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using System.Collections; | |
using System.Diagnostics; | |
using UnityEngine; | |
public enum TimeLayer { | |
//Unity's time | |
GameTime, | |
//Custom time layer for UI | |
MenuTime, | |
//Unity's unscaled time |
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Shader "Custom/Flow Map" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
// Flow | |
_FlowMap ("Flow Map", 2D) = "white" {} | |
_FlowSpeed ("Flow Speed", float) = 0.05 |
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