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| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| [RequireComponent(typeof(GeneratePlaneMesh))] | |
| public class DeformableMesh : MonoBehaviour { | |
| public float maximumDepression; | |
| public List<Vector3> originalVertices; |
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| using System.Collections; | |
| using System.Diagnostics; | |
| using UnityEngine; | |
| public enum TimeLayer { | |
| //Unity's time | |
| GameTime, | |
| //Custom time layer for UI | |
| MenuTime, | |
| //Unity's unscaled time |
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| Shader "Custom/Flow Map" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _Color ("Tint", Color) = (1,1,1,1) | |
| // Flow | |
| _FlowMap ("Flow Map", 2D) = "white" {} | |
| _FlowSpeed ("Flow Speed", float) = 0.05 |
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