Created
March 14, 2016 18:40
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function memoize(f) { | |
return function () { | |
if (!this._cache) { | |
this._cache = Object.create(null); | |
} | |
var cache = this._cache; | |
var k = arguments.length - 1; | |
for (var i = 0; i < k; i++) { | |
if (!(arguments[i] in cache)) { | |
cache[arguments[i]] = Object.create(null); | |
} | |
cache = cache[arguments[i]]; | |
} | |
if (!(arguments[k] in cache)) { | |
cache[arguments[k]] = f.apply(this, arguments); | |
} | |
return cache[arguments[k]]; | |
}; | |
} | |
function Reversi(state) { | |
this._state = state || [ | |
0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 1, 2, 0, 0, 0, | |
0, 0, 0, 2, 1, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, | |
]; | |
} | |
Reversi.prototype.get = function (i, j) { | |
return this._state[i * 8 + j]; | |
}; | |
Reversi.prototype.map = function (callback) { | |
var result = []; | |
for (var i = 0; i < 8; i++) { | |
var row = []; | |
for (var j = 0; j < 8; j++) { | |
row.push(callback(this._state[i * 8 + j], i, j)); | |
} | |
result.push(row); | |
} | |
return result; | |
}; | |
Reversi.prototype.reduce = function (callback, initialValue) { | |
return this._state.reduce(function (oldValue, newValue, index) { | |
return callback.call(this, oldValue, newValue, Math.floor(index / 8), index % 8); | |
}, initialValue); | |
}; | |
Reversi.opponent = function (player) { | |
return 3 - player; | |
}; | |
Reversi.prototype.getLines = function (player, i, j) { | |
if (i < 0 || i > 7 || j < 0 || j > 7) { | |
throw new Error(); | |
} else if (this._state[i * 8 + j] !== 0) { | |
return []; | |
} else { | |
var index = i * 8 + j; | |
var opponent = Reversi.opponent(player); | |
return [-9, -8, -7, -1, 1, 7, 8, 9].some(function (offset) { | |
var nextIndex = index; | |
do { | |
nextIndex += offset; | |
} while (nextIndex >= 0 && nextIndex < 64 && | |
this._state[nextIndex] === opponent); | |
if (nextIndex >= 0 && nextIndex < 64 && | |
this._state[nextIndex] === player) { | |
return offset; | |
} else { | |
return null; | |
} | |
}).filter(function (line) { | |
return !!line; | |
}); | |
} | |
}; | |
Reversi.prototype.canMove = function (player, i, j) { | |
return this.getLines(player, i, j).length !== 0; | |
}; | |
Reversi.prototype.getAvailableMoves = function (player) { | |
return this.map(function (cell, i, j) { | |
return this.canMove(player, i, j); | |
}); | |
}; | |
Reversi.prototype.move = function (player, i, j) { | |
var lines = this.getLines(player, i, j); | |
if (lines.length) { | |
var state = this._state.slice(); | |
var index = i * 8 + j; | |
lines.forEach(function (offset) { | |
while (state[index] !== player) { | |
state[index] = player; | |
index += offset; | |
} | |
}); | |
return new Reversi(state); | |
} else { | |
throw new Error(); | |
} | |
}; | |
Reversi.prototype.score = function (player) { | |
return this.reduce(function (score, cell, i, j) { | |
if (cell === player) { | |
score++; | |
} | |
return score; | |
}, 0); | |
}; | |
Reversi.prototype._stable = memoize(function (i, j) { | |
return i < 0 || i > 7 || j < 0 || j > 7 || | |
(this._stable(i - 1, j) || this._stable(i + 1, j)) && | |
(this._stable(i, j - 1) || this._stable(i, j + 1)); | |
}); | |
Reversi.prototype.stability = function (player) { | |
return this.reduce(function (count, cell, i, j) { | |
if (cell === player && this._stable(i, j)) { | |
count++; | |
} | |
return count; | |
}, 0); | |
}; | |
function Tree(state) { | |
this._state = state; | |
this._stability = state.stability(); | |
this._score = state.score(); | |
} | |
Tree.prototype = Object.create(Reversi.prototype); | |
Tree.prototype.compare = function (other) { | |
if (this._stability !== other._stability) { | |
return this._stability - other._stability; | |
} else { | |
return this._score - other._score; | |
} | |
}; | |
Tree.prototype.simulateMove = memoize(function (player, i, j) { | |
return new Tree(this._state.move(player, i, j)); | |
}); | |
Tree.prototype.getAllMoves = function (player, depth) { | |
if (depth > 0) { | |
return this._state.getAvailableMoves(player).forEach(function (move) { | |
return this.simulateMove(player, move.i, move.j); | |
}); | |
} else { | |
// TODO | |
} | |
}; | |
Tree.prototype.getBestMove = function (player, depth) { | |
if (depth > 0) { | |
return this.getAllMoves(player, depth).sort(function (child1, child2) { | |
return child2.compare(child1); | |
})[0]; | |
} else { | |
// TODO | |
} | |
}; |
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