Status: production outline for the first full art pass
Source of truth checked: current Ashpit gameplay code on 2026-08-27
Scope: characters, animation, world art, items, effects, interface art, and the runtime data needed to display them
Out of scope: sound, music, voice, and new gameplay rules
Ashpit currently renders the arena, players, enemies, shots, pickups, hazards, and effects with colored shapes. The gameplay code already defines the classes, enemy roles, bosses, weapons, upgrades, relics, contracts, objectives, and run options. This document turns those mechanics into an art production list.