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Demonstrates scheduling unbounded work and applying a throttle to keep the threadpool responsive.
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using System; | |
using System.Diagnostics; | |
using System.Threading; | |
using System.Threading.Tasks; | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.WriteLine("*** WITHOUT throttling ***"); | |
MeasureWork(false); | |
Console.WriteLine("*** WITH throttling ***"); | |
MeasureWork(true); | |
} | |
private static void MeasureWork(bool throttle) | |
{ | |
TaskScheduler scheduler = throttle | |
? new ConcurrentExclusiveSchedulerPair(TaskScheduler.Default, Environment.ProcessorCount * 2).ConcurrentScheduler | |
: TaskScheduler.Default; | |
Console.WriteLine("Race has begun."); | |
var sw = Stopwatch.StartNew(); | |
var workerTasks = new Task[800]; | |
for (int i = 0; i < workerTasks.Length; i++) | |
{ | |
workerTasks[i] = Task.Factory.StartNew(Work, CancellationToken.None, TaskCreationOptions.None, scheduler); | |
} | |
Task allFinished = Task.WhenAll(workerTasks); | |
allFinished.ContinueWith(_ => sw.Stop()); | |
while (!allFinished.IsCompleted) | |
{ | |
Thread.Sleep(500); | |
Console.WriteLine("Threadpool responded in: " + MeasureThreadPoolResponsiveness()); | |
} | |
Console.WriteLine($"FINISHED in {sw.Elapsed}"); | |
} | |
static void Work() | |
{ | |
SpinWait.SpinUntil(() => false, 40); | |
} | |
static TimeSpan MeasureThreadPoolResponsiveness() | |
{ | |
var sw = Stopwatch.StartNew(); | |
Task.Run(() => sw.Stop()).Wait(); | |
return sw.Elapsed; | |
} | |
} |
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using System; | |
using System.Diagnostics; | |
using System.Threading; | |
using System.Threading.Tasks; | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.WriteLine("*** WITHOUT throttling ***"); | |
MeasureWork(false); | |
Console.WriteLine("*** WITH throttling ***"); | |
MeasureWork(true); | |
} | |
private static void MeasureWork(bool throttled) | |
{ | |
SemaphoreSlim semaphore = throttled ? new SemaphoreSlim(Environment.ProcessorCount * 2) : null; | |
Console.WriteLine("Race has begun."); | |
var sw = Stopwatch.StartNew(); | |
var workerTasks = new Task[800]; | |
for (int i = 0; i < workerTasks.Length; i++) | |
{ | |
workerTasks[i] = Task.Run(async delegate | |
{ | |
if (semaphore != null) | |
{ | |
await semaphore.WaitAsync(); | |
} | |
await WorkAsync(); | |
semaphore?.Release(); | |
}); | |
} | |
Task allFinished = Task.WhenAll(workerTasks); | |
allFinished.ContinueWith(_ => sw.Stop()); | |
while (!allFinished.IsCompleted) | |
{ | |
Thread.Sleep(500); | |
Console.WriteLine("Threadpool responded in: " + MeasureThreadPoolResponsiveness()); | |
} | |
Console.WriteLine($"FINISHED in {sw.Elapsed}"); | |
} | |
static async Task WorkAsync() | |
{ | |
SpinWait.SpinUntil(() => false, 20); | |
await Task.Yield(); | |
SpinWait.SpinUntil(() => false, 20); | |
} | |
static TimeSpan MeasureThreadPoolResponsiveness() | |
{ | |
var sw = Stopwatch.StartNew(); | |
Task.Run(() => sw.Stop()).Wait(); | |
return sw.Elapsed; | |
} | |
} |
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Good point, @binki. That would explain why the throttled variety ran mysteriously faster.
With your change and output that shows throttling made it slower, I suspect some optimization or picking a more efficient scheduler, or a different concurrency level than I did would reduce the difference between the two.