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@AEnterprise
Created June 7, 2015 09:01
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package buildcraftAdditions.client.models;
/**
* Copyright (c) 2014-2015, AEnterprise
* http://buildcraftadditions.wordpress.com/
* Buildcraft Additions is distributed under the terms of GNU GPL v3.0
* Please check the contents of the license located in
* http://buildcraftadditions.wordpress.com/wiki/licensing-stuff/
*/
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import buildcraftAdditions.utils.RenderUtils;
/**
* ModelLeg - Plenituz
* Created using Tabula 4.1.1
*/
public class ModelRocketPants extends ModelBiped {
public static ModelRocketPants INSTANCE = new ModelRocketPants();
private final ResourceLocation TEXTURE = new ResourceLocation("bcadditions", "textures/models/armor/texture_thruster.png");
public ModelRenderer shape9;
public ModelRenderer shape9_1;
public ModelRenderer shape9_2;
public ModelRenderer shape9_3;
public ModelRenderer shape9_4;
public ModelRenderer shape9_5;
public ModelRenderer shape9_6;
public ModelRenderer shape9_7;
public ModelRenderer shape9_8;
public ModelRenderer shape9_9;
public ModelRenderer shape9_10;
public ModelRenderer shape9_11;
public ModelRenderer shape9_12;
public ModelRenderer shape9_13;
public ModelRenderer shape9_14;
public ModelRenderer shape9_15;
public ModelRenderer shape9_16;
public ModelRenderer shape9_17;
public ModelRenderer shape9_18;
public ModelRenderer shape9_19;
public ModelRenderer shape9_20;
public ModelRenderer shape9_21;
public ModelRenderer frl;
public ModelRenderer shape9_22;
public ModelRenderer shape9_23;
public ModelRenderer frl_1;
public ModelRenderer shape9_24;
public ModelRenderer shape9_25;
public ModelRenderer shape9_26;
public ModelRenderer shape9_27;
public ModelRenderer shape9_28;
public ModelRenderer shape9_29;
public ModelRenderer frl_2;
public ModelRenderer shape9_30;
public ModelRenderer frl_3;
public ModelRenderer shape9_31;
private ModelRocketPants() {
this.textureWidth = 128;
this.textureHeight = 64;
this.shape9_18 = new ModelRenderer(this, 13, 44);
this.shape9_18.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_18.addBox(1.5F, 10.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_24 = new ModelRenderer(this, 91, 37);
this.shape9_24.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_24.addBox(-2.5F, 4.6F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_10 = new ModelRenderer(this, 46, 14);
this.shape9_10.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_10.addBox(-1.5F, 1.5F, 5.0F, 3, 1, 1, 0.0F);
this.shape9_17 = new ModelRenderer(this, 13, 40);
this.shape9_17.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_17.addBox(1.5F, 7.4F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_9 = new ModelRenderer(this, 46, 8);
this.shape9_9.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_9.addBox(-1.5F, 0.0F, 0.0F, 3, 1, 1, 0.0F);
this.shape9_31 = new ModelRenderer(this, 99, 41);
this.shape9_31.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_31.addBox(-6.0F, 7.4F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_1 = new ModelRenderer(this, 58, 25);
this.shape9_1.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_1.addBox(-3.0F, 0.6F, 0.0F, 1, 4, 2, 0.0F);
this.shape9_13 = new ModelRenderer(this, 64, 9);
this.shape9_13.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_13.addBox(-3.2F, 0.3F, 0.0F, 1, 1, 1, 0.0F);
this.frl_3 = new ModelRenderer(this, 99, 45);
this.frl_3.setRotationPoint(1.9F, 12.0F, 0.0F);
this.frl_3.addBox(-6.0F, 10.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_11 = new ModelRenderer(this, 73, 26);
this.shape9_11.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_11.addBox(-2.5F, 0.6F, 0.0F, 1, 4, 1, 0.0F);
this.frl = new ModelRenderer(this, 6, 45);
this.frl.setRotationPoint(1.9F, 12.0F, 0.0F);
this.frl.addBox(5.0F, 10.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_28 = new ModelRenderer(this, 84, 37);
this.shape9_28.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_28.addBox(-3.0F, 4.6F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_26 = new ModelRenderer(this, 91, 45);
this.shape9_26.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_26.addBox(-2.5F, 10.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_12 = new ModelRenderer(this, 73, 33);
this.shape9_12.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_12.addBox(-3.2F, 0.6F, 2.0F, 1, 4, 1, 0.0F);
this.shape9_16 = new ModelRenderer(this, 13, 36);
this.shape9_16.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_16.addBox(1.5F, 4.6F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_7 = new ModelRenderer(this, 25, 26);
this.shape9_7.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_7.addBox(1.5F, 0.6F, 0.0F, 1, 4, 1, 0.0F);
this.shape9_15 = new ModelRenderer(this, 64, 16);
this.shape9_15.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_15.addBox(-5.5F, 1.5F, 2.6F, 1, 1, 1, 0.0F);
this.shape9_14 = new ModelRenderer(this, 64, 12);
this.shape9_14.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_14.addBox(-4.0F, 0.7F, 1.6F, 1, 1, 1, 0.0F);
this.shape9_30 = new ModelRenderer(this, 99, 37);
this.shape9_30.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_30.addBox(-6.0F, 4.6F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_2 = new ModelRenderer(this, 47, 21);
this.shape9_2.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_2.addBox(-1.0F, 1.6F, 0.0F, 2, 1, 2, 0.0F);
this.shape9_20 = new ModelRenderer(this, 6, 36);
this.shape9_20.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_20.addBox(5.0F, 4.6F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_4 = new ModelRenderer(this, 31, 9);
this.shape9_4.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_4.addBox(2.2F, 0.30000000000000004F, 0.0F, 1, 1, 1, 0.0F);
this.frl_2 = new ModelRenderer(this, 83, 45);
this.frl_2.setRotationPoint(1.9F, 12.0F, 0.0F);
this.frl_2.addBox(-3.0F, 10.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_19 = new ModelRenderer(this, 13, 49);
this.shape9_19.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_19.addBox(1.5F, 13.7F, 0.0F, 1, 1, 1, 0.0F);
this.shape9 = new ModelRenderer(this, 47, 25);
this.shape9.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9.addBox(-1.5F, 0.6F, 0.0F, 3, 4, 2, 0.0F);
this.shape9_5 = new ModelRenderer(this, 31, 13);
this.shape9_5.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_5.addBox(3.0F, 0.7F, 1.6F, 1, 1, 1, 0.0F);
this.shape9_27 = new ModelRenderer(this, 91, 48);
this.shape9_27.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_27.addBox(-2.5F, 13.7F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_22 = new ModelRenderer(this, 19, 40);
this.shape9_22.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_22.addBox(2.0F, 7.4F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_21 = new ModelRenderer(this, 6, 40);
this.shape9_21.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_21.addBox(5.0F, 7.4F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_29 = new ModelRenderer(this, 84, 41);
this.shape9_29.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_29.addBox(-3.0F, 7.4F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_8 = new ModelRenderer(this, 25, 33);
this.shape9_8.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_8.addBox(2.2F, 0.6F, 2.0F, 1, 4, 1, 0.0F);
this.shape9_23 = new ModelRenderer(this, 19, 36);
this.shape9_23.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_23.addBox(2.0F, 4.6F, 0.0F, 1, 1, 1, 0.0F);
this.frl_1 = new ModelRenderer(this, 20, 45);
this.frl_1.setRotationPoint(1.9F, 12.0F, 0.0F);
this.frl_1.addBox(2.0F, 10.0F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_3 = new ModelRenderer(this, 39, 25);
this.shape9_3.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_3.addBox(2.0F, 0.6F, 0.0F, 1, 4, 2, 0.0F);
this.shape9_25 = new ModelRenderer(this, 91, 41);
this.shape9_25.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_25.addBox(-2.5F, 7.4F, 0.0F, 1, 1, 1, 0.0F);
this.shape9_6 = new ModelRenderer(this, 31, 17);
this.shape9_6.setRotationPoint(1.9F, 12.0F, 0.0F);
this.shape9_6.addBox(4.5F, 1.5F, 2.6F, 1, 1, 1, 0.0F);
}
private void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) {
this.shape9.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9.rotateAngleY = 0.0F;
this.shape9_1.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_1.rotateAngleY = 0.0F;
this.shape9_2.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_2.rotateAngleY = 0.0F;
this.shape9_3.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_3.rotateAngleY = 0.0F;
this.shape9_4.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_4.rotateAngleY = 0.0F;
this.shape9_5.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_5.rotateAngleY = 0.0F;
this.shape9_6.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_6.rotateAngleY = 0.0F;
this.shape9_7.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_7.rotateAngleY = 0.0F;
this.shape9_8.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_8.rotateAngleY = 0.0F;
this.shape9_9.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_9.rotateAngleY = 0.0F;
this.frl.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.frl.rotateAngleY = 0.0F;
this.shape9_10.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_10.rotateAngleY = 0.0F;
this.shape9_11.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_11.rotateAngleY = 0.0F;
this.frl_1.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.frl_1.rotateAngleY = 0.0F;
this.shape9_12.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_12.rotateAngleY = 0.0F;
this.shape9_13.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_13.rotateAngleY = 0.0F;
this.shape9_14.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_14.rotateAngleY = 0.0F;
this.shape9_15.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_15.rotateAngleY = 0.0F;
this.shape9_16.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_16.rotateAngleY = 0.0F;
this.shape9_17.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_17.rotateAngleY = 0.0F;
this.shape9_18.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_18.rotateAngleY = 0.0F;
this.shape9_19.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_19.rotateAngleY = 0.0F;
this.shape9_20.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_20.rotateAngleY = 0.0F;
this.shape9_21.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_21.rotateAngleY = 0.0F;
this.shape9_22.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_22.rotateAngleY = 0.0F;
this.shape9_23.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_23.rotateAngleY = 0.0F;
this.shape9_24.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_24.rotateAngleY = 0.0F;
this.shape9_25.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_25.rotateAngleY = 0.0F;
this.shape9_26.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_26.rotateAngleY = 0.0F;
this.shape9_27.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_27.rotateAngleY = 0.0F;
this.shape9_28.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_28.rotateAngleY = 0.0F;
this.shape9_29.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_29.rotateAngleY = 0.0F;
this.frl_2.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.frl_2.rotateAngleY = 0.0F;
this.shape9_30.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_30.rotateAngleY = 0.0F;
this.shape9_31.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.shape9_31.rotateAngleY = 0.0F;
this.frl_3.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.4F * f1;
this.frl_3.rotateAngleY = 0.0F;
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
GL11.glPushMatrix();
GL11.glTranslatef(-0.1f, 0, 0.15f);
setRotationAngles(f, f1, f2, f3, f4, f5);
RenderUtils.bindTexture(TEXTURE);
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_18.offsetX, this.shape9_18.offsetY, this.shape9_18.offsetZ);
GL11.glTranslatef(this.shape9_18.rotationPointX * f5, this.shape9_18.rotationPointY * f5, this.shape9_18.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.5D, 0.6D);
GL11.glTranslatef(-this.shape9_18.offsetX, -this.shape9_18.offsetY, -this.shape9_18.offsetZ);
GL11.glTranslatef(-this.shape9_18.rotationPointX * f5, -this.shape9_18.rotationPointY * f5, -this.shape9_18.rotationPointZ * f5);
this.shape9_18.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_24.offsetX, this.shape9_24.offsetY, this.shape9_24.offsetZ);
GL11.glTranslatef(this.shape9_24.rotationPointX * f5, this.shape9_24.rotationPointY * f5, this.shape9_24.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.8D, 1.0D);
GL11.glTranslatef(-this.shape9_24.offsetX, -this.shape9_24.offsetY, -this.shape9_24.offsetZ);
GL11.glTranslatef(-this.shape9_24.rotationPointX * f5, -this.shape9_24.rotationPointY * f5, -this.shape9_24.rotationPointZ * f5);
this.shape9_24.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_10.offsetX, this.shape9_10.offsetY, this.shape9_10.offsetZ);
GL11.glTranslatef(this.shape9_10.rotationPointX * f5, this.shape9_10.rotationPointY * f5, this.shape9_10.rotationPointZ * f5);
GL11.glScaled(0.6D, 0.2D, 0.2D);
GL11.glTranslatef(-this.shape9_10.offsetX, -this.shape9_10.offsetY, -this.shape9_10.offsetZ);
GL11.glTranslatef(-this.shape9_10.rotationPointX * f5, -this.shape9_10.rotationPointY * f5, -this.shape9_10.rotationPointZ * f5);
this.shape9_10.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_17.offsetX, this.shape9_17.offsetY, this.shape9_17.offsetZ);
GL11.glTranslatef(this.shape9_17.rotationPointX * f5, this.shape9_17.rotationPointY * f5, this.shape9_17.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.6D, 0.8D);
GL11.glTranslatef(-this.shape9_17.offsetX, -this.shape9_17.offsetY, -this.shape9_17.offsetZ);
GL11.glTranslatef(-this.shape9_17.rotationPointX * f5, -this.shape9_17.rotationPointY * f5, -this.shape9_17.rotationPointZ * f5);
this.shape9_17.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_9.offsetX, this.shape9_9.offsetY, this.shape9_9.offsetZ);
GL11.glTranslatef(this.shape9_9.rotationPointX * f5, this.shape9_9.rotationPointY * f5, this.shape9_9.rotationPointZ * f5);
GL11.glScaled(0.6D, 0.5D, 1.0D);
GL11.glTranslatef(-this.shape9_9.offsetX, -this.shape9_9.offsetY, -this.shape9_9.offsetZ);
GL11.glTranslatef(-this.shape9_9.rotationPointX * f5, -this.shape9_9.rotationPointY * f5, -this.shape9_9.rotationPointZ * f5);
this.shape9_9.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_31.offsetX, this.shape9_31.offsetY, this.shape9_31.offsetZ);
GL11.glTranslatef(this.shape9_31.rotationPointX * f5, this.shape9_31.rotationPointY * f5, this.shape9_31.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.6D, 0.6D);
GL11.glTranslatef(-this.shape9_31.offsetX, -this.shape9_31.offsetY, -this.shape9_31.offsetZ);
GL11.glTranslatef(-this.shape9_31.rotationPointX * f5, -this.shape9_31.rotationPointY * f5, -this.shape9_31.rotationPointZ * f5);
this.shape9_31.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_1.offsetX, this.shape9_1.offsetY, this.shape9_1.offsetZ);
GL11.glTranslatef(this.shape9_1.rotationPointX * f5, this.shape9_1.rotationPointY * f5, this.shape9_1.rotationPointZ * f5);
GL11.glScaled(0.3D, 0.8D, 0.7D);
GL11.glTranslatef(-this.shape9_1.offsetX, -this.shape9_1.offsetY, -this.shape9_1.offsetZ);
GL11.glTranslatef(-this.shape9_1.rotationPointX * f5, -this.shape9_1.rotationPointY * f5, -this.shape9_1.rotationPointZ * f5);
this.shape9_1.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_13.offsetX, this.shape9_13.offsetY, this.shape9_13.offsetZ);
GL11.glTranslatef(this.shape9_13.rotationPointX * f5, this.shape9_13.rotationPointY * f5, this.shape9_13.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.4D, 0.5D);
GL11.glTranslatef(-this.shape9_13.offsetX, -this.shape9_13.offsetY, -this.shape9_13.offsetZ);
GL11.glTranslatef(-this.shape9_13.rotationPointX * f5, -this.shape9_13.rotationPointY * f5, -this.shape9_13.rotationPointZ * f5);
this.shape9_13.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.frl_3.offsetX, this.frl_3.offsetY, this.frl_3.offsetZ);
GL11.glTranslatef(this.frl_3.rotationPointX * f5, this.frl_3.rotationPointY * f5, this.frl_3.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.5D, 0.4D);
GL11.glTranslatef(-this.frl_3.offsetX, -this.frl_3.offsetY, -this.frl_3.offsetZ);
GL11.glTranslatef(-this.frl_3.rotationPointX * f5, -this.frl_3.rotationPointY * f5, -this.frl_3.rotationPointZ * f5);
this.frl_3.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_11.offsetX, this.shape9_11.offsetY, this.shape9_11.offsetZ);
GL11.glTranslatef(this.shape9_11.rotationPointX * f5, this.shape9_11.rotationPointY * f5, this.shape9_11.rotationPointZ * f5);
GL11.glScaled(0.6D, 0.8D, 0.8D);
GL11.glTranslatef(-this.shape9_11.offsetX, -this.shape9_11.offsetY, -this.shape9_11.offsetZ);
GL11.glTranslatef(-this.shape9_11.rotationPointX * f5, -this.shape9_11.rotationPointY * f5, -this.shape9_11.rotationPointZ * f5);
this.shape9_11.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.frl.offsetX, this.frl.offsetY, this.frl.offsetZ);
GL11.glTranslatef(this.frl.rotationPointX * f5, this.frl.rotationPointY * f5, this.frl.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.5D, 0.4D);
GL11.glTranslatef(-this.frl.offsetX, -this.frl.offsetY, -this.frl.offsetZ);
GL11.glTranslatef(-this.frl.rotationPointX * f5, -this.frl.rotationPointY * f5, -this.frl.rotationPointZ * f5);
this.frl.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_28.offsetX, this.shape9_28.offsetY, this.shape9_28.offsetZ);
GL11.glTranslatef(this.shape9_28.rotationPointX * f5, this.shape9_28.rotationPointY * f5, this.shape9_28.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.8D, 0.8D);
GL11.glTranslatef(-this.shape9_28.offsetX, -this.shape9_28.offsetY, -this.shape9_28.offsetZ);
GL11.glTranslatef(-this.shape9_28.rotationPointX * f5, -this.shape9_28.rotationPointY * f5, -this.shape9_28.rotationPointZ * f5);
this.shape9_28.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_26.offsetX, this.shape9_26.offsetY, this.shape9_26.offsetZ);
GL11.glTranslatef(this.shape9_26.rotationPointX * f5, this.shape9_26.rotationPointY * f5, this.shape9_26.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.5D, 0.6D);
GL11.glTranslatef(-this.shape9_26.offsetX, -this.shape9_26.offsetY, -this.shape9_26.offsetZ);
GL11.glTranslatef(-this.shape9_26.rotationPointX * f5, -this.shape9_26.rotationPointY * f5, -this.shape9_26.rotationPointZ * f5);
this.shape9_26.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_12.offsetX, this.shape9_12.offsetY, this.shape9_12.offsetZ);
GL11.glTranslatef(this.shape9_12.rotationPointX * f5, this.shape9_12.rotationPointY * f5, this.shape9_12.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.8D, 0.4D);
GL11.glTranslatef(-this.shape9_12.offsetX, -this.shape9_12.offsetY, -this.shape9_12.offsetZ);
GL11.glTranslatef(-this.shape9_12.rotationPointX * f5, -this.shape9_12.rotationPointY * f5, -this.shape9_12.rotationPointZ * f5);
this.shape9_12.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_16.offsetX, this.shape9_16.offsetY, this.shape9_16.offsetZ);
GL11.glTranslatef(this.shape9_16.rotationPointX * f5, this.shape9_16.rotationPointY * f5, this.shape9_16.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.8D, 1.0D);
GL11.glTranslatef(-this.shape9_16.offsetX, -this.shape9_16.offsetY, -this.shape9_16.offsetZ);
GL11.glTranslatef(-this.shape9_16.rotationPointX * f5, -this.shape9_16.rotationPointY * f5, -this.shape9_16.rotationPointZ * f5);
this.shape9_16.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_7.offsetX, this.shape9_7.offsetY, this.shape9_7.offsetZ);
GL11.glTranslatef(this.shape9_7.rotationPointX * f5, this.shape9_7.rotationPointY * f5, this.shape9_7.rotationPointZ * f5);
GL11.glScaled(0.6D, 0.8D, 0.8D);
GL11.glTranslatef(-this.shape9_7.offsetX, -this.shape9_7.offsetY, -this.shape9_7.offsetZ);
GL11.glTranslatef(-this.shape9_7.rotationPointX * f5, -this.shape9_7.rotationPointY * f5, -this.shape9_7.rotationPointZ * f5);
this.shape9_7.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_15.offsetX, this.shape9_15.offsetY, this.shape9_15.offsetZ);
GL11.glTranslatef(this.shape9_15.rotationPointX * f5, this.shape9_15.rotationPointY * f5, this.shape9_15.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.2D, 0.3D);
GL11.glTranslatef(-this.shape9_15.offsetX, -this.shape9_15.offsetY, -this.shape9_15.offsetZ);
GL11.glTranslatef(-this.shape9_15.rotationPointX * f5, -this.shape9_15.rotationPointY * f5, -this.shape9_15.rotationPointZ * f5);
this.shape9_15.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_14.offsetX, this.shape9_14.offsetY, this.shape9_14.offsetZ);
GL11.glTranslatef(this.shape9_14.rotationPointX * f5, this.shape9_14.rotationPointY * f5, this.shape9_14.rotationPointZ * f5);
GL11.glScaled(0.3D, 0.3D, 0.3D);
GL11.glTranslatef(-this.shape9_14.offsetX, -this.shape9_14.offsetY, -this.shape9_14.offsetZ);
GL11.glTranslatef(-this.shape9_14.rotationPointX * f5, -this.shape9_14.rotationPointY * f5, -this.shape9_14.rotationPointZ * f5);
this.shape9_14.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_30.offsetX, this.shape9_30.offsetY, this.shape9_30.offsetZ);
GL11.glTranslatef(this.shape9_30.rotationPointX * f5, this.shape9_30.rotationPointY * f5, this.shape9_30.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.8D, 0.8D);
GL11.glTranslatef(-this.shape9_30.offsetX, -this.shape9_30.offsetY, -this.shape9_30.offsetZ);
GL11.glTranslatef(-this.shape9_30.rotationPointX * f5, -this.shape9_30.rotationPointY * f5, -this.shape9_30.rotationPointZ * f5);
this.shape9_30.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_2.offsetX, this.shape9_2.offsetY, this.shape9_2.offsetZ);
GL11.glTranslatef(this.shape9_2.rotationPointX * f5, this.shape9_2.rotationPointY * f5, this.shape9_2.rotationPointZ * f5);
GL11.glScaled(0.9D, 0.3D, 0.7D);
GL11.glTranslatef(-this.shape9_2.offsetX, -this.shape9_2.offsetY, -this.shape9_2.offsetZ);
GL11.glTranslatef(-this.shape9_2.rotationPointX * f5, -this.shape9_2.rotationPointY * f5, -this.shape9_2.rotationPointZ * f5);
this.shape9_2.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_20.offsetX, this.shape9_20.offsetY, this.shape9_20.offsetZ);
GL11.glTranslatef(this.shape9_20.rotationPointX * f5, this.shape9_20.rotationPointY * f5, this.shape9_20.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.8D, 0.8D);
GL11.glTranslatef(-this.shape9_20.offsetX, -this.shape9_20.offsetY, -this.shape9_20.offsetZ);
GL11.glTranslatef(-this.shape9_20.rotationPointX * f5, -this.shape9_20.rotationPointY * f5, -this.shape9_20.rotationPointZ * f5);
this.shape9_20.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_4.offsetX, this.shape9_4.offsetY, this.shape9_4.offsetZ);
GL11.glTranslatef(this.shape9_4.rotationPointX * f5, this.shape9_4.rotationPointY * f5, this.shape9_4.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.4D, 0.5D);
GL11.glTranslatef(-this.shape9_4.offsetX, -this.shape9_4.offsetY, -this.shape9_4.offsetZ);
GL11.glTranslatef(-this.shape9_4.rotationPointX * f5, -this.shape9_4.rotationPointY * f5, -this.shape9_4.rotationPointZ * f5);
this.shape9_4.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.frl_2.offsetX, this.frl_2.offsetY, this.frl_2.offsetZ);
GL11.glTranslatef(this.frl_2.rotationPointX * f5, this.frl_2.rotationPointY * f5, this.frl_2.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.5D, 0.4D);
GL11.glTranslatef(-this.frl_2.offsetX, -this.frl_2.offsetY, -this.frl_2.offsetZ);
GL11.glTranslatef(-this.frl_2.rotationPointX * f5, -this.frl_2.rotationPointY * f5, -this.frl_2.rotationPointZ * f5);
this.frl_2.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_19.offsetX, this.shape9_19.offsetY, this.shape9_19.offsetZ);
GL11.glTranslatef(this.shape9_19.rotationPointX * f5, this.shape9_19.rotationPointY * f5, this.shape9_19.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.4D, 0.4D);
GL11.glTranslatef(-this.shape9_19.offsetX, -this.shape9_19.offsetY, -this.shape9_19.offsetZ);
GL11.glTranslatef(-this.shape9_19.rotationPointX * f5, -this.shape9_19.rotationPointY * f5, -this.shape9_19.rotationPointZ * f5);
this.shape9_19.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9.offsetX, this.shape9.offsetY, this.shape9.offsetZ);
GL11.glTranslatef(this.shape9.rotationPointX * f5, this.shape9.rotationPointY * f5, this.shape9.rotationPointZ * f5);
GL11.glScaled(0.6D, 0.8D, 0.6D);
GL11.glTranslatef(-this.shape9.offsetX, -this.shape9.offsetY, -this.shape9.offsetZ);
GL11.glTranslatef(-this.shape9.rotationPointX * f5, -this.shape9.rotationPointY * f5, -this.shape9.rotationPointZ * f5);
this.shape9.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_5.offsetX, this.shape9_5.offsetY, this.shape9_5.offsetZ);
GL11.glTranslatef(this.shape9_5.rotationPointX * f5, this.shape9_5.rotationPointY * f5, this.shape9_5.rotationPointZ * f5);
GL11.glScaled(0.3D, 0.3D, 0.3D);
GL11.glTranslatef(-this.shape9_5.offsetX, -this.shape9_5.offsetY, -this.shape9_5.offsetZ);
GL11.glTranslatef(-this.shape9_5.rotationPointX * f5, -this.shape9_5.rotationPointY * f5, -this.shape9_5.rotationPointZ * f5);
this.shape9_5.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_27.offsetX, this.shape9_27.offsetY, this.shape9_27.offsetZ);
GL11.glTranslatef(this.shape9_27.rotationPointX * f5, this.shape9_27.rotationPointY * f5, this.shape9_27.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.4D, 0.4D);
GL11.glTranslatef(-this.shape9_27.offsetX, -this.shape9_27.offsetY, -this.shape9_27.offsetZ);
GL11.glTranslatef(-this.shape9_27.rotationPointX * f5, -this.shape9_27.rotationPointY * f5, -this.shape9_27.rotationPointZ * f5);
this.shape9_27.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_22.offsetX, this.shape9_22.offsetY, this.shape9_22.offsetZ);
GL11.glTranslatef(this.shape9_22.rotationPointX * f5, this.shape9_22.rotationPointY * f5, this.shape9_22.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.6D, 0.6D);
GL11.glTranslatef(-this.shape9_22.offsetX, -this.shape9_22.offsetY, -this.shape9_22.offsetZ);
GL11.glTranslatef(-this.shape9_22.rotationPointX * f5, -this.shape9_22.rotationPointY * f5, -this.shape9_22.rotationPointZ * f5);
this.shape9_22.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_21.offsetX, this.shape9_21.offsetY, this.shape9_21.offsetZ);
GL11.glTranslatef(this.shape9_21.rotationPointX * f5, this.shape9_21.rotationPointY * f5, this.shape9_21.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.6D, 0.6D);
GL11.glTranslatef(-this.shape9_21.offsetX, -this.shape9_21.offsetY, -this.shape9_21.offsetZ);
GL11.glTranslatef(-this.shape9_21.rotationPointX * f5, -this.shape9_21.rotationPointY * f5, -this.shape9_21.rotationPointZ * f5);
this.shape9_21.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_29.offsetX, this.shape9_29.offsetY, this.shape9_29.offsetZ);
GL11.glTranslatef(this.shape9_29.rotationPointX * f5, this.shape9_29.rotationPointY * f5, this.shape9_29.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.6D, 0.6D);
GL11.glTranslatef(-this.shape9_29.offsetX, -this.shape9_29.offsetY, -this.shape9_29.offsetZ);
GL11.glTranslatef(-this.shape9_29.rotationPointX * f5, -this.shape9_29.rotationPointY * f5, -this.shape9_29.rotationPointZ * f5);
this.shape9_29.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_8.offsetX, this.shape9_8.offsetY, this.shape9_8.offsetZ);
GL11.glTranslatef(this.shape9_8.rotationPointX * f5, this.shape9_8.rotationPointY * f5, this.shape9_8.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.8D, 0.4D);
GL11.glTranslatef(-this.shape9_8.offsetX, -this.shape9_8.offsetY, -this.shape9_8.offsetZ);
GL11.glTranslatef(-this.shape9_8.rotationPointX * f5, -this.shape9_8.rotationPointY * f5, -this.shape9_8.rotationPointZ * f5);
this.shape9_8.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_23.offsetX, this.shape9_23.offsetY, this.shape9_23.offsetZ);
GL11.glTranslatef(this.shape9_23.rotationPointX * f5, this.shape9_23.rotationPointY * f5, this.shape9_23.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.8D, 0.8D);
GL11.glTranslatef(-this.shape9_23.offsetX, -this.shape9_23.offsetY, -this.shape9_23.offsetZ);
GL11.glTranslatef(-this.shape9_23.rotationPointX * f5, -this.shape9_23.rotationPointY * f5, -this.shape9_23.rotationPointZ * f5);
this.shape9_23.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.frl_1.offsetX, this.frl_1.offsetY, this.frl_1.offsetZ);
GL11.glTranslatef(this.frl_1.rotationPointX * f5, this.frl_1.rotationPointY * f5, this.frl_1.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.5D, 0.4D);
GL11.glTranslatef(-this.frl_1.offsetX, -this.frl_1.offsetY, -this.frl_1.offsetZ);
GL11.glTranslatef(-this.frl_1.rotationPointX * f5, -this.frl_1.rotationPointY * f5, -this.frl_1.rotationPointZ * f5);
this.frl_1.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_3.offsetX, this.shape9_3.offsetY, this.shape9_3.offsetZ);
GL11.glTranslatef(this.shape9_3.rotationPointX * f5, this.shape9_3.rotationPointY * f5, this.shape9_3.rotationPointZ * f5);
GL11.glScaled(0.3D, 0.8D, 0.7D);
GL11.glTranslatef(-this.shape9_3.offsetX, -this.shape9_3.offsetY, -this.shape9_3.offsetZ);
GL11.glTranslatef(-this.shape9_3.rotationPointX * f5, -this.shape9_3.rotationPointY * f5, -this.shape9_3.rotationPointZ * f5);
this.shape9_3.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_25.offsetX, this.shape9_25.offsetY, this.shape9_25.offsetZ);
GL11.glTranslatef(this.shape9_25.rotationPointX * f5, this.shape9_25.rotationPointY * f5, this.shape9_25.rotationPointZ * f5);
GL11.glScaled(0.4D, 0.6D, 0.8D);
GL11.glTranslatef(-this.shape9_25.offsetX, -this.shape9_25.offsetY, -this.shape9_25.offsetZ);
GL11.glTranslatef(-this.shape9_25.rotationPointX * f5, -this.shape9_25.rotationPointY * f5, -this.shape9_25.rotationPointZ * f5);
this.shape9_25.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.shape9_6.offsetX, this.shape9_6.offsetY, this.shape9_6.offsetZ);
GL11.glTranslatef(this.shape9_6.rotationPointX * f5, this.shape9_6.rotationPointY * f5, this.shape9_6.rotationPointZ * f5);
GL11.glScaled(0.2D, 0.2D, 0.3D);
GL11.glTranslatef(-this.shape9_6.offsetX, -this.shape9_6.offsetY, -this.shape9_6.offsetZ);
GL11.glTranslatef(-this.shape9_6.rotationPointX * f5, -this.shape9_6.rotationPointY * f5, -this.shape9_6.rotationPointZ * f5);
this.shape9_6.render(f5);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
/**
* This is a helper function from Tabula to set the rotation of model parts
*/
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
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