-
Clean Code: Write readable, maintainable code with meaningful names and clear structure
-
SOLID Principles: five fundamental principles of object-oriented programming and design that help reduce coupling, increase cohesion, and create more maintainable, flexible, and scalable software:
-
S - Single Responsibility Principle (SRP)
A class should have only one job or responsibility. Example: Instead of a
User
class that handles both user data and email sending, separate them intoUser
andEmailService
classes. -
O - Open/Closed Principle (OCP)
Software entities should be open for extension but closed for modification. You should be able to add new functionality without changing existing code.
How? Use interfaces and inheritance to add new payment methods without modifying existing payment processing code.
-
L - Liskov Substitution Principle (LSP)
Objects of a superclass should be replaceable with objects of a subclass without breaking the application.
Example: If you have a
Bird
class, aPenguin
subclass shouldn't break the application if it can't implement afly()
method that all birds are expected to have. -
I - Interface Segregation Principle (ISP)
Clients should not be forced to depend on interfaces they don't use. Create specific, focused interfaces rather than large, monolithic ones.
Example: Instead of one large
Worker
interface with methods likework()
,eat()
, andsleep()
, create separate interfaces likeWorkable
,Eatable
, andSleepable
. -
D - Dependency Inversion Principle (DIP)
High-level modules should not depend on low-level modules. Both should depend on abstractions (interfaces), not concrete implementations.
Example: A
PaymentProcessor
should depend on aPaymentGateway
interface, not directly on specific implementations likeStripePayment
orPayPalPayment
.
-
-
DRY (Don't Repeat Yourself): Avoid code duplication
-
Code Reviews: Peer review process to catch bugs and improve code quality
- Version Control: Use Git with meaningful commit messages and branching strategies
- Test-Driven Development (TDD): Write tests before implementing features
- Unit Testing: Comprehensive test coverage with automated testing
- Documentation: Clear API docs, README files, and inline comments
- Microservices Architecture: Break applications into small, independent services
- Design Patterns: Use proven solutions for common problems
- Separation of Concerns: Keep different functionalities isolated
- API Design: RESTful APIs with consistent naming conventions
- CI/CD Pipelines: Automated build, test, and deployment processes
- Infrastructure as Code: Manage infrastructure through code
- Containerization: Use Docker for consistent environments
- Monitoring & Logging: Track application performance and errors
- Agile Methodologies: Iterative development with regular feedback
- Code Standards: Consistent formatting and style guidelines
- Security Best Practices: Input validation, authentication, encryption
- Performance Optimization: Profiling and optimizing bottlenecks Agile Methodologies are iterative approaches to software development that emphasize flexibility, collaboration, and customer satisfaction. Here's a deep dive:
- Individuals and interactions over processes and tools
- Working software over comprehensive documentation
- Customer collaboration over contract negotiation
- Responding to change over following a plan
- Sprints: 1-4 week development cycles
- Roles: Product Owner, Scrum Master, Development Team
- Ceremonies: Sprint Planning, Daily Standups, Sprint Review, Retrospective
- Artifacts: Product Backlog, Sprint Backlog, Increment
- Visual workflow management using boards
- Continuous delivery without fixed iterations
- Work-in-progress (WIP) limits
- Focus on flow optimization
- Pair programming and code reviews
- Test-driven development (TDD)
- Continuous integration
- Simple design and refactoring
- Story points for effort estimation
- Planning poker for team consensus
- Definition of Done criteria
- Stand-up meetings (What did you do? What will you do? Any blockers?)
- Transparent progress tracking
- Quick issue resolution
- Sprint retrospectives to identify improvements
- Adapt processes based on team feedback
- Metrics tracking (velocity, burndown charts)
- Regular demos and feedback sessions
- User stories written from customer perspective
- Iterative requirement refinement