This project makes use of [Luacheck] for catching common mistakes. Install it and configure it for your text editor.
We recommend [Atom] for editing Lua code along with the following packages:
- [linter-luacheck]: [Luacheck] integration
| """ | |
| Builder is built by wrapping adb and storing some data locally | |
| I would recommend to add an alias to your ~.bash_profile to use it easier | |
| alias builder="python3.5 ~/Documents/repo/builder/builder.py" | |
| Usage: | |
| builder.py [command] [arguments] | |
| Available Commands: | 
| #!/bin/bash | |
| readonly java_path='java' | |
| readonly output_path='build' | |
| readonly email='[email protected]' | |
| readonly auth_key='my_key' | |
| readonly texture_compresstion='false' | |
| readonly andr_key_path='key.pk8' | |
| readonly andr_cert_path='certificate.pem' | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using System.Collections.Generic; | |
| using UnityEditor.AnimatedValues; | |
| [CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
| [CanEditMultipleObjects] | |
| public class CustomEditorBase : Editor | |
| { |