Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
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#!/usr/bin/env bash | |
FPS=15 | |
SIZEPX=320 | |
STARTTIME=0 | |
DURATION=0 | |
PALETTE="/tmp/palette.png" | |
TMPGIF="/tmp/$2" |
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#!/bin/bash | |
title=$(less game.project | grep "^title = " | cut -d "=" -f2 | sed -e 's/^[[:space:]]*//') | |
title_no_space=$(echo -e "${title}" | tr -d '[[:space:]]') | |
echo "Project: ${title}" | |
if [ ! -f bob.jar ] | |
then | |
echo "Unable to find bob.jar. Download it from d.defold.com." | |
exit 1 |
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#!/usr/bin/env bash | |
#set -e | |
PACKAGE=$1 | |
if [ -z "$PACKAGE" ]; then | |
echo "You must pass a .apk as input!" | |
exit 1 | |
fi |
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""" | |
Builder is built by wrapping adb and storing some data locally | |
I would recommend to add an alias to your ~.bash_profile to use it easier | |
alias builder="python3.5 ~/Documents/repo/builder/builder.py" | |
Usage: | |
builder.py [command] [arguments] | |
Available Commands: | |
build build [location of a project] | |
install install [path to APK] | |
uninstall uninstall [bundle id] |
- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
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-- Download and install Arm Mobile Studio from | |
-- https://developer.arm.com/tools-and-software/graphics-and-gaming/arm-mobile-studio/components/mali-offline-compiler | |
local M = {} | |
local function ends_with(str, ending) | |
return ending == "" or str:sub(-#ending) == ending | |
end | |
function M.get_commands() |
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