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| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using System.Collections.Generic; | |
| using UnityEditor.AnimatedValues; | |
| [CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
| [CanEditMultipleObjects] | |
| public class CustomEditorBase : Editor | |
| { |
Memory Optimization (Christer Ericson, GDC 2003)
http://realtimecollisiondetection.net/pubs/GDC03_Ericson_Memory_Optimization.ppt
Cache coherency primer (Fabian Giesen)
https://fgiesen.wordpress.com/2014/07/07/cache-coherency/
Code Clinic 2015: How to Write Code the Compiler Can Actually Optimize (Mike Acton)
http://gdcvault.com/play/1021866/Code-Clinic-2015-How-to
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| i386 : iPhone Simulator | |
| x86_64 : iPhone Simulator | |
| arm64 : iPhone Simulator | |
| iPhone1,1 : iPhone | |
| iPhone1,2 : iPhone 3G | |
| iPhone2,1 : iPhone 3GS | |
| iPhone3,1 : iPhone 4 | |
| iPhone3,2 : iPhone 4 GSM Rev A | |
| iPhone3,3 : iPhone 4 CDMA | |
| iPhone4,1 : iPhone 4S |
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