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July 28, 2019 16:27
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const onHit = (state) => ({ | |
hit : () => { | |
if(state.chances === 0){ | |
return console.log("Game is over"); | |
} | |
state.chances -= 1; | |
state.goalsScored += 1; | |
} | |
}); | |
const onMiss = (state) => ({ | |
miss : () => { | |
if(state.chances === 0){ | |
return console.log("Game is over"); | |
} | |
state.chances -= 1; | |
} | |
}); | |
const onSave = (state) => ({ | |
save : () => { | |
state.name = "Oblak" | |
state.savesMade += 1; | |
} | |
}); | |
const player = (name) => { | |
let state = { | |
name, | |
chances : 10, | |
goalsScored : 0 | |
} | |
return Object.assign(state,onHit(state), onMiss(state),) | |
} | |
//This can be easily changes and no tight coupling is there | |
const outFieldPlayer = (name) => { | |
let state = { | |
name, | |
savesMade : 0, | |
} | |
return Object.assign(state,onSave(state)) | |
} | |
var Ronaldo = Object.assign(Object.create(player()), {name : "Cristiano Ronaldo"}); | |
var DeGea = Object.assign(Object.create(outFieldPlayer()), {name : "De Gea"}); | |
DeGea.save(); | |
DeGea.hit(); //Error => DeGea.hit is not a function |
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