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using UnityEngine; | |
public class MinMaxSliderAttribute : PropertyAttribute { | |
public readonly float max; | |
public readonly float min; | |
public readonly bool showFLoatFields; | |
public MinMaxSliderAttribute(float min, float max, bool showFLoatFields = false) { | |
this.min = min; | |
this.max = max; | |
this.showFLoatFields = showFLoatFields; | |
} | |
} |
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using UnityEngine; | |
using UnityEditor; | |
[CustomPropertyDrawer (typeof (MinMaxSliderAttribute))] | |
class MinMaxSliderDrawer : PropertyDrawer { | |
private const float FIELD_WIDTH = 32f; | |
private const float SPACE_WIDTH = 4f; | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { | |
if (property.propertyType == SerializedPropertyType.Vector2) { | |
Vector2 range = property.vector2Value; | |
float min = range.x; | |
float max = range.y; | |
var attr = attribute as MinMaxSliderAttribute; | |
EditorGUI.BeginChangeCheck(); | |
position = EditorGUI.PrefixLabel(position, -1, label); | |
var sliderPosition = position; | |
if (attr.showFLoatFields) { | |
sliderPosition.x += FIELD_WIDTH + SPACE_WIDTH; | |
sliderPosition.width -= 2f * (FIELD_WIDTH + SPACE_WIDTH); | |
var minPosition = position; | |
minPosition.width = FIELD_WIDTH; | |
min = EditorGUI.FloatField(minPosition, min); | |
var maxPosition = minPosition; | |
maxPosition.x += position.width - FIELD_WIDTH; | |
max = EditorGUI.FloatField(maxPosition, max); | |
} | |
EditorGUI.MinMaxSlider(sliderPosition, ref min, ref max, attr.min, attr.max); | |
if (EditorGUI.EndChangeCheck()) { | |
range.x = min; | |
range.y = max; | |
property.vector2Value = range; | |
} | |
} else { | |
EditorGUI.LabelField(position, label, "Use only with Vector2"); | |
} | |
} | |
} |
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