Last active
August 1, 2017 11:33
-
-
Save AVGP/e7c0d6e6182f3dae4c26f46faac59b00 to your computer and use it in GitHub Desktop.
Three.js demo during workshop
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!doctype html> | |
<html> | |
<body> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/86/three.min.js"></script> | |
<script src="https://cdn.rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTF2Loader.js"></script> | |
<script> | |
var renderer = new THREE.WebGLRenderer() | |
renderer.setSize(500, 500) | |
renderer.setClearColor(0) | |
document.body.appendChild(renderer.domElement) | |
var cam = new THREE.PerspectiveCamera( | |
75, // field of view | |
1, // aspect ratio | |
0.01, | |
100 | |
) | |
var scene = new THREE.Scene() | |
var geo = new THREE.BoxGeometry(5, 5, 5) | |
geo.faces.shift() | |
geo.faces.shift() | |
var boxIn = new THREE.Mesh( | |
geo, | |
new THREE.MeshBasicMaterial({ | |
side: THREE.BackSide, | |
transparent: true, | |
opacity: 0.5, | |
map: THREE.ImageUtils.loadTexture('checkerboard.png') | |
}) | |
) | |
var boxOut = new THREE.Mesh( | |
geo, | |
new THREE.MeshBasicMaterial({ | |
map: THREE.ImageUtils.loadTexture('checkerboard.png') | |
}) | |
) | |
scene.add(boxIn) | |
scene.add(boxOut) | |
var room = new THREE.Mesh(new THREE.SphereGeometry(80, 24, 24), new THREE.MeshBasicMaterial({ | |
side: THREE.BackSide, | |
map: THREE.ImageUtils.loadTexture('whoop.jpg') | |
})) | |
scene.add(room) | |
/* | |
var duck = null, ducks = [] | |
var loader = new THREE.GLTF2Loader() | |
loader.load('duck.gltf', function(gltf) { | |
duck = gltf.scene | |
duck.position.set(0, -1, 0) | |
scene.add(duck) | |
}) | |
*/ | |
scene.add(new THREE.AmbientLight()) | |
var l = new THREE.PointLight(0xff0000) | |
l.position.set(-3, 0, 0) | |
scene.add(l) | |
var l2 = new THREE.PointLight(0x00ff00) | |
l2.position.set(3, 0, 0) | |
scene.add(l2) | |
requestAnimationFrame(function render() { | |
renderer.render(scene, cam) | |
requestAnimationFrame(render) | |
}) | |
window.addEventListener('keydown', function(evt) { | |
switch(evt.key) { | |
case 'ArrowLeft': | |
cam.rotation.y += 0.05 | |
break | |
case 'ArrowRight': | |
cam.rotation.y -= 0.05 | |
break | |
case 'ArrowUp': | |
cam.translateZ(-0.5) | |
break | |
case 'ArrowDown': | |
cam.translateZ(0.5) | |
break | |
} | |
}) | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment