Steps to enable shaders:
- DL the optifine mod jar, the latest one for version 1.12.2. https://optifine.net/downloads click on mirror if you want to avoid ads (or don't to support the author)
- Open the minecraft install folder. If you installed via twitch desktop app, you can open this by right clicking on "FTB revelations" and choosing open folder, or clicking on it and then cog wheel top right -> open folder.
- Exit minecraft if you have it open.
- copy / move the optifine jar into the
mods
folder opened in step 2. - go back to parent folder ->
config
folder -> open file calledastralsorcery.cfg
-> Search forweakSky
-> you'll see lines like this:
S:weakSkyRenders <
>
just add a 0 in between the <>
so it looks like:
S:weakSkyRenders <
0
>
(just copy paste the above and dw about it)
-
start up minecraft, you can continue next steps while mc is loading
-
dl your fav shader pack, BSL seems to work. you can get it from here: https://bitslablab.com/
-
When you see menu in mc, check folder from step 2. There should now be a folder called
shaderpacks
. drop the zip downloaded in step 7 into theshaderpacks
folder -
In mc, go to video settings -> shaders -> choose the BSL shader. expect game to lag everytime you switch between shaders, but it should be after few minutes.
-
(optional) I'm still tweaking with the settings but you can try these if you'd like: in folder from step 2, there will be a
optionsshaders.txt
file and in it I have:
shaderPack=BSL+v7.1.03.2.zip
antialiasingLevel=0
normalMapEnabled=true
specularMapEnabled=true
renderResMul=1.0
shadowResMul=1.0
handDepthMul=0.125
cloudShadow=false
oldHandLight=default
oldLighting=default
tweakBlockDamage=false
shadowClipFrustrum=true
TexMinFilB=0
TexMinFilN=0
TexMinFilS=0
TexMagFilB=0
TexMagFilN=0
TexMagFilS=0
^your version for shaderPack will probably be different
and in shaderpacks/<name of shader zip>.txt
file (which for me is shaderpacks/BSL+v7.1.03.2.zip.txt
)
AA=2
AutoExposure=true
Bloom=false
BloomStrength=0.25
CloudAmount=12.0
CloudOpacity=0.5
Clouds=false
CloudThickness=2
ColB3=224
FogRange=2
LensFlareStrength=0.75
POMDistance=16.0
RPSupport=true
shadowDistance=128.0
TonemapLowerCurve=1.1
In step 9 doesnt appear me BSL shader. Where am I wrong?