Created
May 23, 2014 02:51
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public class EventMessage | |
{ | |
public int What; | |
public int Arg0; | |
public int Arg1; | |
public object Obj1; | |
public Action<EventMessage> Handler; | |
} | |
/// <summary> | |
/// 简单的Actor实现, Actor并发模型,类似于Elang & Scala | |
/// </summary> | |
public sealed class EventLoopActor | |
{ | |
private bool isExit_ = true; | |
private BufferBlock<EventMessage> messageQueue_ = new BufferBlock<EventMessage>(); | |
private Task task_; | |
public Action<EventMessage> HandleMessageAction { get; set; } | |
public void Start() | |
{ | |
isExit_ = false; | |
task_ = Run(); | |
} | |
public void Exit() | |
{ | |
if (isExit_) | |
{ | |
return; | |
} | |
isExit_ = true; | |
SendMessage(new EventMessage()); | |
if (!task_.IsCompleted) | |
{ | |
task_.Wait(); | |
} | |
} | |
public void SendMessage(EventMessage m) | |
{ | |
messageQueue_.Post(m); | |
} | |
public void SendMessage(Action action) | |
{ | |
SendMessage(new EventMessage() | |
{ | |
Handler = e => action() | |
}); | |
} | |
private async Task Run() | |
{ | |
while (!isExit_) | |
{ | |
try | |
{ | |
EventMessage m = await messageQueue_.ReceiveAsync(); | |
if (m.Handler != null) | |
{ | |
m.Handler(m); | |
} | |
else | |
{ | |
if (HandleMessageAction != null) | |
{ | |
HandleMessageAction(m); | |
} | |
} | |
} | |
catch (Exception e) | |
{ | |
Logger.Log.LogError(e.Message, e); | |
} | |
} | |
} | |
} |
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