Created
May 18, 2024 20:42
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def wins_rock_scissors_paper(player: str, opponent: str) -> bool: | |
# Normalize the casing of the input strings | |
player = player.lower() | |
opponent = opponent.lower() | |
# Define the winning conditions | |
winning_conditions = { | |
"rock": "scissors", | |
"paper": "rock", | |
"scissors": "paper" | |
} | |
# Check if the player's throw beats the opponent's throw | |
return winning_conditions.get(player) == opponent | |
# Example usage: | |
print(wins_rock_scissors_paper("rock", "scissors")) # True | |
print(wins_rock_scissors_paper("paper", "rock")) # True | |
print(wins_rock_scissors_paper("scissors", "paper")) # True | |
print(wins_rock_scissors_paper("rock", "rock")) # False | |
print(wins_rock_scissors_paper("rock", "paper")) # False |
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def wins_rock_scissors_paper(player: str, opponent: str) -> bool: | |
# Define the winning conditions with all possible casing variations | |
winning_conditions = { | |
"rock": ["scissors", "SCISSORS", "Scissors"], | |
"ROCK": ["scissors", "SCISSORS", "Scissors"], | |
"Rock": ["scissors", "SCISSORS", "Scissors"], | |
"ROck": ["scissors", "SCISSORS", "Scissors"], | |
"rocK": ["scissors", "SCISSORS", "Scissors"], | |
"roCK": ["scissors", "SCISSORS", "Scissors"], | |
"rOCK": ["scissors", "SCISSORS", "Scissors"], | |
"rock": ["Scissors", "SCISSORS", "scissors"], | |
"paper": ["rock", "ROCK", "Rock"], | |
"PAPER": ["rock", "ROCK", "Rock"], | |
"Paper": ["rock", "ROCK", "Rock"], | |
"PAper": ["rock", "ROCK", "Rock"], | |
"paPER": ["rock", "ROCK", "Rock"], | |
"paper": ["Rock", "ROCK", "rock"], | |
"scissors": ["paper", "PAPER", "Paper"], | |
"SCISSORS": ["paper", "PAPER", "Paper"], | |
"Scissors": ["paper", "PAPER", "Paper"], | |
"sCISSORS": ["paper", "PAPER", "Paper"], | |
"scISSORS": ["paper", "PAPER", "Paper"], | |
"sciSSORS": ["paper", "PAPER", "Paper"], | |
"scisSORS": ["paper", "PAPER", "Paper"], | |
"scissORS": ["paper", "PAPER", "Paper"], | |
"scissoRS": ["paper", "PAPER", "Paper"], | |
"scissorS": ["paper", "PAPER", "Paper"], | |
"scissors": ["Paper", "PAPER", "paper"], | |
} | |
# Check if the player's throw beats the opponent's throw | |
return opponent in winning_conditions.get(player, []) | |
# Example usage: | |
print(wins_rock_scissors_paper("rock", "scissors")) # True | |
print(wins_rock_scissors_paper("paper", "rock")) # True | |
print(wins_rock_scissors_paper("scissors", "paper")) # True | |
print(wins_rock_scissors_paper("rock", "rock")) # False | |
print(wins_rock_scissors_paper("rock", "paper")) # False |
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def custom_lower(s: str) -> str: | |
# Map of uppercase letters to their lowercase counterparts | |
lower_map = { | |
'A': 'a', 'B': 'b', 'C': 'c', 'D': 'd', 'E': 'e', | |
'F': 'f', 'G': 'g', 'H': 'h', 'I': 'i', 'J': 'j', | |
'K': 'k', 'L': 'l', 'M': 'm', 'N': 'n', 'O': 'o', | |
'P': 'p', 'Q': 'q', 'R': 'r', 'S': 's', 'T': 't', | |
'U': 'u', 'V': 'v', 'W': 'w', 'X': 'x', 'Y': 'y', | |
'Z': 'z' | |
} | |
# Convert the string to lowercase using the map | |
return ''.join(lower_map.get(c, c) for c in s) | |
def wins_rock_scissors_paper(player: str, opponent: str) -> bool: | |
# Normalize the casing of the input strings using custom_lower | |
player = custom_lower(player) | |
opponent = custom_lower(opponent) | |
# Define the winning conditions | |
winning_conditions = { | |
"rock": "scissors", | |
"paper": "rock", | |
"scissors": "paper" | |
} | |
# Check if the player's throw beats the opponent's throw | |
return winning_conditions.get(player) == opponent | |
# Example usage: | |
print(wins_rock_scissors_paper("rock", "scissors")) # True | |
print(wins_rock_scissors_paper("paper", "rock")) # True | |
print(wins_rock_scissors_paper("scissors", "paper")) # True | |
print(wins_rock_scissors_paper("rock", "rock")) # False | |
print(wins_rock_scissors_paper("rock", "paper")) # False | |
print(wins_rock_scissors_paper("ROCK", "SCISSORS")) # True | |
print(wins_rock_scissors_paper("PAPER", "ROCK")) # True | |
print(wins_rock_scissors_paper("SCISSORS", "PAPER")) # True |
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function customLower(s) { | |
// Map of uppercase letters to their lowercase counterparts | |
const lowerMap = { | |
'A': 'a', 'B': 'b', 'C': 'c', 'D': 'd', 'E': 'e', | |
'F': 'f', 'G': 'g', 'H': 'h', 'I': 'i', 'J': 'j', | |
'K': 'k', 'L': 'l', 'M': 'm', 'N': 'n', 'O': 'o', | |
'P': 'p', 'Q': 'q', 'R': 'r', 'S': 's', 'T': 't', | |
'U': 'u', 'V': 'v', 'W': 'w', 'X': 'x', 'Y': 'y', | |
'Z': 'z' | |
}; | |
// Convert the string to lowercase using the map | |
let lowerString = ''; | |
for (let i = 0; i < s.length; i++) { | |
const char = s[i]; | |
lowerString += lowerMap[char] || char; | |
} | |
return lowerString; | |
} | |
function wins_rock_scissors_paper(player, opponent) { | |
// Normalize the casing of the input strings using customLower | |
player = customLower(player); | |
opponent = customLower(opponent); | |
// Define the winning conditions | |
const winningConditions = { | |
"rock": "scissors", | |
"paper": "rock", | |
"scissors": "paper" | |
}; | |
// Check if the player's throw beats the opponent's throw | |
return winningConditions[player] === opponent; | |
} | |
// Example usage: | |
console.log(wins_rock_scissors_paper("rock", "scissors")); // true | |
console.log(wins_rock_scissors_paper("paper", "rock")); // true | |
console.log(wins_rock_scissors_paper("scissors", "paper")); // true | |
console.log(wins_rock_scissors_paper("rock", "rock")); // false | |
console.log(wins_rock_scissors_paper("rock", "paper")); // false | |
console.log(wins_rock_scissors_paper("ROCK", "SCISSORS")); // true | |
console.log(wins_rock_scissors_paper("PAPER", "ROCK")); // true | |
console.log(wins_rock_scissors_paper("SCISSORS", "PAPER")); // true |
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