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TIC-80 outline
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| -- made for my Devtober2022 entry | |
| -- you can read the corresponding devlog on: | |
| -- https://ko-fi.com/post/Eng-Devtober2020-2--Graphical-Enhancements-X8X3FKCIB | |
| -- https://itch.io/jam/devtober-2022/topic/2406837/achies-devlog-shmup-game | |
| function draw_outline(_spr,_x,_y,_bg,_clr) | |
| --palette address in memory | |
| local palette_map = 0x3ff0 | |
| -- loop through colors and set all of them to the outline color. | |
| for c=1,15 do | |
| poke4(palette_map*2+c,_clr) | |
| end | |
| -- draw the sprite 4 times offset to the left-right up-down | |
| for i=_x-1,_x+1,1 do | |
| for j=_y-1,_y+1,1 do | |
| spr(_spr,i,j,_bg) | |
| end | |
| end | |
| -- reset the palette | |
| for c=0,15 do | |
| poke4(palette_map*2+c,c) | |
| end | |
| -- draw the original sprite | |
| spr(_spr,_x,_y,_bg) | |
| end |
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