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using UnityEngine; | |
using System.Collections; | |
public class MobilePlatformController: MonoBehaviour { | |
public Vector2 route; | |
public float timePerCycle = 2.0f; | |
[Range (0,2)] | |
public float startRelativePosition=0; | |
float timeOffset = 0; | |
float routeLenght, horizontalSpeed; | |
Vector3 basePosition, remotePosition; | |
Vector3 normalizedRoute; | |
void Start(){ | |
initProperties(); | |
transform.position = Vector3.Lerp(basePosition, remotePosition, startRelativePosition); | |
previousPosition = transform.position; | |
} | |
Vector2 velocity; | |
Vector3 previousPosition; | |
void FixedUpdate(){ | |
transform.position = basePosition + Mathf.PingPong((Time.timeSinceLevelLoad) * horizontalSpeed + timeOffset, routeLenght) * normalizedRoute; | |
rigidbody2D.velocity = (transform.position - previousPosition)/Time.deltaTime; | |
previousPosition = transform.position; | |
} | |
void initProperties(){ | |
normalizedRoute = route.normalized; | |
routeLenght = route.magnitude; | |
horizontalSpeed = routeLenght/ timePerCycle; | |
if (startRelativePosition!=0) | |
timeOffset = routeLenght * (2 - startRelativePosition); | |
basePosition = transform.position; | |
remotePosition = basePosition + (Vector3)route; | |
} | |
void OnDrawGizmos(){ | |
if (Application.isPlaying){ | |
Gizmos.DrawLine(basePosition, remotePosition); | |
} else { | |
initProperties(); | |
Vector2 boxSize = (collider2D as BoxCollider2D).size; | |
Gizmos.DrawLine(transform.position, remotePosition); | |
Gizmos.DrawCube(Vector3.Lerp(basePosition, remotePosition, startRelativePosition),boxSize); | |
} | |
} | |
} |
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