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so tired...

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so tired...
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@AdaRoseCannon
AdaRoseCannon / YoRHa Android Boot Sequence
Last active April 23, 2021 15:23
YoRHa Android Boot Sequence
L O A D I N G - BOOTING SYSTEM...
Commencing System Check
Memory Unit: Green
Initializing Tactics Log
Loading Geographic Data
Vitals: Green
Remaining MP: 100%
Black Box Temperature: Normal
Black Box Internal Pressure: Normal
@AdaRoseCannon
AdaRoseCannon / a-bookmarklet.txt
Last active January 21, 2021 12:56
GLTF Exporter
Create a new bookmark and use the below was the URL:
javascript:(function()%7Bs%3Ddocument.createElement('script')%3B%0As.setAttribute('type'%2C%20'module')%3B%0As.innerHTML%20%3D%20%60import%20%7BGLTFExporter%7D%20from%20'https%3A%2F%2Frawcdn.githack.com%2Fmrdoob%2Fthree.js%2Fcf04fca253477f40e04488229cfcaf0f280e448b%2Fexamples%2Fjsm%2Fexporters%2FGLTFExporter.js'%3B%0Aif%20(!window.scene)%20%7B%0A%20%20alert('No%20window.scene')%3B%0A%7D%20else%20%7B%0A%20%20const%20exporter%20%3D%20new%20GLTFExporter()%3B%0A%20%20exporter.parse(%20scene%2C%20function%20(%20gltf%20)%20%7B%0A%20%20%20%20const%20blob%20%3D%20new%20Blob(%20%5B%20gltf%20%5D%2C%20%7B%20type%3A%20'application%2Foctet-stream'%20%7D%20)%3B%0A%20%20%20%20const%20link%20%3D%20document.createElement(%20'a'%20)%3B%0A%20%20%20%20link.style.display%20%3D%20'none'%3B%0A%20%20%20%20document.body.appendChild(%20link%20)%3B%0A%20%20%20%20link.href%20%3D%20URL.createObjectURL(%20blob%20)%3B%0A%20%20%20%20link.download%20%3D%20'scene.glb'%3B%0A%20%20%20%20link
@AdaRoseCannon
AdaRoseCannon / DomQuery.js
Last active November 3, 2024 07:24
Oh no!
// This is just the worst don't use it.
function $(...s) {
if (s.length === 0) return document.childNodes;
// Handle it being used as a template tag
const inString = (typeof s[0] === 'string' ? s[0] : String.raw(...s)).trim();
if (inString[0].includes('<')) {
return document.createRange().createContextualFragment(inString);
} else {
@AdaRoseCannon
AdaRoseCannon / Simple Sky Shader
Created January 21, 2020 15:40
There is probably an easier way to create a gradient skybox but I am lazy.
const skygeometry = new SphereGeometry( 25, 50, 50 , 0, 2 * Math.PI);
const skymaterial = new MeshBasicMaterial();
skymaterial.side = BackSide;
skymaterial.onBeforeCompile = function (shader) {
shader.vertexShader = shader.vertexShader.replace('#include <common>', '#include <common>\n#define USE_UV');
shader.fragmentShader = shader.fragmentShader.replace('#include <common>', '#include <common>\n#define USE_UV');
shader.vertexShader = shader.vertexShader.replace('#include <uv_vertex>', `
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
`)
shader.fragmentShader = shader.fragmentShader.replace('#include <map_fragment>', `
#!/bin/bash
DIR="$HOME/bin"
cd /tmp
curl -s https://api.github.com/repos/cdr/code-server/releases/latest \
| grep "browser_download_url.\+linux-x86_64.tar.gz" \
| cut -d : -f 2,3 \
| tr -d \" \
@AdaRoseCannon
AdaRoseCannon / next_agenda.sh
Last active June 19, 2019 10:25
Add next agenda to terminal
Add this line to the crontab to cache the agenda every 10 minutes
*/10 * * * * OUT=$(/usr/bin/gcalcli --tsv --nostarted agenda "`date`") && echo "$OUT" > $HOME/.gcalcli-agenda-cache
This is part of my tmux config to include it:
tmux_conf_theme_status_left='  #($HOME/bin/next_agenda.sh) | #{prefix}#{pairing}#{synchronized}'
tmux_conf_theme_status_right='#{?battery_status, #{battery_status},}#{?battery_bar, #{battery_bar},}#{?battery_percentage, #{battery_percentage},} | #{username}#{root} | #{hostname} |'
set -g status-interval 10
#!/bin/bash
tput smcup
# Turn user input off
stty -echo
display() {
BUFFER=$(
tput clear
@AdaRoseCannon
AdaRoseCannon / HTMLElementPlus.js
Last active March 3, 2023 11:33
HTML Element Plus for Web Components
'use strict';
class HTMLElementPlus extends HTMLElement {
static defaultAttributeValue() {
/* the name of the attribute is parsed in as a parameter */
return;
}
static parseAttributeValue(name, value) {
class HTMLElementWithRefs extends HTMLElement {
constructor () {
super();
this.refs = new Proxy({}, {
get: this.__getFromShadowRoot.bind(this)
});
}
__getFromShadowRoot (target, name) {
if (document.body.animate && typeof Animation === 'undefined') {
window.Animation = document.body.animate({}).constructor;
}
if (typeof Animation !== 'undefined' && Animation.prototype.finished === undefined) {
Object.defineProperty(Animation.prototype, 'finished', {get: function () {
if (this.__finishPromise) return this.__finishPromise;
if (this.playState === 'finished') {
this.__finishPromise = Promise.resolve();
} else {