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Using Compass to generate normal and retina sprite maps
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@import "compass/utilities/sprites"; // Include compass sprite helpers | |
@import "compass/css3/background-size"; // Include helper to calc background size | |
@mixin sprite($name, $hover: false, $active: false) { | |
@include retina-sprite($name, $sprites, $sprites2x, $hover, $active); | |
} | |
// The general purpose retina sprite mixin. | |
// | |
// @include retina-sprite(name, $spritemap1, $spritemap2) | |
// @include retina-sprite(name, $spritemap1, $spritemap2[, $dimensions: true, $pad: 0]) | |
// | |
// If `dimensions` is true, then width/height will also be set. | |
// | |
// if `pad` is non-zero, then that's how much padding the element will have (requires | |
// $spacing on the sprite maps). Great for iPhone interfaces to make hit areas bigger. | |
// | |
@mixin retina-sprite($name, $sprites, $sprites2x, $hover, $active, $dimensions: true, $pad: 0) { | |
@if $dimensions == true { | |
@include sprite-dimensions($sprites, $name); | |
} | |
background-image: sprite-url($sprites); | |
background-position: sprite-position($sprites, $name, -$pad, -$pad); | |
background-repeat: no-repeat; | |
@if $hover == true { | |
$name_hover: $name + _hover; | |
&:hover { | |
background-position: sprite-position($sprites, $name_hover, -$pad, -$pad); | |
} | |
} | |
@if $active == true { | |
$name_active: $name + _active; | |
&:active { | |
background-position: sprite-position($sprites, $name_active, -$pad, -$pad); | |
} | |
} | |
@if $pad > 0 { | |
padding: $pad; | |
} | |
@media (-webkit-min-device-pixel-ratio: 1.5), (min--moz-device-pixel-ratio: 1.5), (-o-min-device-pixel-ratio: 3/2), (min-device-pixel-ratio: 1.5) { | |
& { | |
$pos: sprite-position($sprites2x, $name, -$pad * 2, -$pad * 2); | |
background-image: sprite-url($sprites2x); | |
background-position: nth($pos, 1) nth($pos, 2) / 2; | |
@include background-size(ceil(image-width(sprite-path($sprites2x)) / 2), auto); | |
// sprite-path() returns the path of the generated sprite sheet, which | |
// image-width() calculates the width of. the ceil() is in place in case | |
// you have sprites that have an odd-number of pixels in width | |
@if $hover == true { | |
$name_hover: $name + _hover; // create myButton_hover and assign it | |
&:hover{ | |
$pos: sprite-position($sprites2x, $name_hover, -$pad * 2, -$pad * 2); | |
background-position: nth($pos, 1) nth($pos, 2) / 2; | |
} | |
} | |
@if $active == true { | |
$name_active: $name + _active; // create myButton_active and assign it | |
&:active{ | |
$pos: sprite-position($sprites2x, $name_active, -$pad * 2, -$pad * 2); | |
background-position: nth($pos, 1) nth($pos, 2) / 2; | |
} | |
} | |
} | |
} | |
} |
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