Created
May 3, 2018 15:11
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Simple gyro phone rotation in Unity
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class GyroInput : MonoBehaviour { | |
| Gyroscope m_Gyro; | |
| public float speed = 0.1f; | |
| float hRotation = 0.0f; //Horizontal angle | |
| float vRotation = 0.0f; //Vertical rotation angle of the camera | |
| void Start() | |
| { | |
| //Set up and enable the gyroscope (check your device has one) | |
| m_Gyro = Input.gyro; | |
| m_Gyro.enabled = true; | |
| } | |
| private void Update() | |
| { | |
| hRotation -= m_Gyro.rotationRate.y * speed; | |
| transform.Rotate(Vector3.up, hRotation); | |
| } | |
| //This is a legacy function, check out the UI section for other ways to create your UI | |
| void OnGUI() | |
| { | |
| //Output the rotation rate, attitude and the enabled state of the gyroscope as a Label | |
| GUI.Label(new Rect(500, 300, 200, 40), "Gyro rotation rate " + m_Gyro.rotationRate); | |
| GUI.Label(new Rect(500, 350, 200, 40), "Gyro attitude" + m_Gyro.attitude); | |
| GUI.Label(new Rect(500, 400, 200, 40), "Gyro enabled : " + m_Gyro.enabled); | |
| } | |
| } |
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