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GLSL functions for HSV to RGB and RGB to HSV conversion
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vec3 hsv_to_rgb(vec3 color) { | |
// Translates HSV color to RGB color | |
// H: 0.0 - 360.0, S: 0.0 - 100.0, V: 0.0 - 100.0 | |
// R, G, B: 0.0 - 1.0 | |
float hue = color.x; | |
float saturation = color.y; | |
float value = color.z; | |
float c = (value/100) * (saturation/100); | |
float x = c * (1 - abs(mod(hue/60, 2) - 1)); | |
float m = (value/100) - c; | |
float r = 0; | |
float g = 0; | |
float b = 0; | |
if (hue >= 0 && hue < 60) { | |
r = c; | |
g = x; | |
b = 0; | |
} else if (hue >= 60 && hue < 120) { | |
r = x; | |
g = c; | |
b = 0; | |
} else if (hue >= 120 && hue < 180) { | |
r = 0; | |
g = c; | |
b = x; | |
} else if (hue >= 180 && hue < 240) { | |
r = 0; | |
g = x; | |
b = c; | |
} else if (hue >= 240 && hue < 300) { | |
r = x; | |
g = 0; | |
b = c; | |
} else if (hue >= 300 && hue < 360) { | |
r = c; | |
g = 0; | |
b = x; | |
} | |
r += m; | |
g += m; | |
b += m; | |
return vec3(r, g, b); | |
} | |
vec3 rgb_to_hsv(vec3 color) { | |
// Translates RGB to HSV | |
// R, G, B: 0.0 - 1.0 | |
// H: 0.0 - 360.0, S: 0.0 - 100.0, V: 0.0 - 100.0 | |
float cmax = max(color.r, max(color.g, color.b)); | |
float cmin = min(color.r, min(color.g, color.b)); | |
float delta = cmax - cmin; | |
float hue = 0; | |
float saturation = 0; | |
float value = 0; | |
// Hue calculation | |
if (delta = 0) { | |
hue = 0; | |
} else if (cmax = color.r) { | |
hue = 60 * mod((color.g - color.b)/delta, 6); | |
} else if (cmax = color.g) { | |
hue = 60 * ((color.b - color.r)/delta + 2); | |
} else { | |
hue = 60 * ((color.r - color.b)/delta + 4); | |
} | |
// Saturation calculation | |
if (cmax = 0) { | |
saturation = 0; | |
} else { | |
saturation = delta/cmax; | |
} | |
// Value | |
value = cmax; | |
return vec3(hue, saturation, value); | |
} | |
vec4 rgba_to_hsva(vec4 color) { | |
return vec4(rgb_to_hsv(color.rgb), color.a); | |
} | |
vec4 hsva_to_rgba(vec4 color) { | |
return vec4(hsv_to_rgb(color.xyz), color.a); | |
} |
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