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@Aeva
Created September 11, 2016 23:49
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"GET HUGE" design doc thing

gettin huge / vore simulator

abstract

Godzilla esque stompy game but you start as a smol creature, and gradually eat your way up the food chain and dramatically increase in size.

Aka “get huge”.

Basic point though is being a godzilla monster at various scales.

gameplay

Grab edibles or “edibles” and put them in your mouth. Devour enough things, and you grow to a larger scale. Avoid getting eaten by predators / run over by cars / stepped on by humons.

possible multiplay

  • monster vs army
  • monster tries to step on other player
  • competative get huge: you have to get bigger than your opponent and then eat them

controls

Teleport movement.

Pick up things and put them in your mouth to eat them.

Shove things over.

Pick up building, shake over your mouth to eat them.

Tail?

graphics

Not photo realism; stylized visual appearance. More creative discretion for Aeva.

  • Something about legos?

Eating humons is definitely not gorey (maybe the same for everything else) - tear one appart and its just like cotton inside.

Height map for ground. Different textures for “steppied” and “not yet steppied”, and a masking texture that we can write to. Further more, the masking texture could be used to modify the height map.

physics

Destructable buildings, maybe.

technical considerations

Level of detail gimmicks: maybe each “scale” is actually a different level (KISS). Eat enough, and you “grow” into the next level. For the most part, what happens at one scale does not effect the next.

Levels so far?

  • ant scale
  • small mammal scale
  • large mammal scale
  • humans are delicious scale (maybe this is just large mammal?)
  • I can lift a bus!
  • I can lift / stompy smol buildings
  • I can lift a sky scraper!
  • ????
  • I am a planet!

Or, maybe once you get to sky scraper mode, you are sort of like the adult stage of many insects - you basically just need to lay your eggs and die.

misc design

Nothing should feel empty - levels should be densely filled with interesting things to do.

The character is an anomoly - there should not be other of its kind (sans multiplayer)

There should definitely be threats - like maybe a bear. Or tanks. Etc. There should be things that you are competing with for resources and may also kill you.

prototyping

  • Level with things that are smoler than you,
  • walk around
  • eat things?
  • eat enoguht things, teleport to the slightly larger level.
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