- Power symbols should point upwards
- Ground symbols should point downards
- Sections should be labeled
- Nets should generally not cross
- Nets should be labeled
- Either global or regular labels are fine
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; Ender 3 Custom Start G-code | |
M221 S100 ; Set flow to 100 | |
G28 ; Home all axes | |
G1 X0.1 Y20 Z0.3 F5000.0 ; Move to start position | |
M140 S{material_bed_temperature_layer_0} ; set bed temp | |
M109 S{material_print_temperature_layer_0} ; wait for extruder temp | |
M190 S{material_bed_temperature_layer_0} ; wait for bed temp |
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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
body { | |
font-family: 'Source Sans Pro', 'Helvetica Neue', Helvetica, Arial, sans-serif; | |
font-size: 15px; | |
} | |
.alert { | |
color: #999; |
style text:
italic - текст с наклоном
italic - текст с наклоном
bold - выделенный (жирный текст)
bold - выделенный
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# Клонируем исходный репозиторий без рабочего каталога (--bare) | |
git clone --bare https://github.com/exampleuser/old-repository.git | |
cd old-repository.git | |
# Делаем mirror-push(будут скопированы все ветки и тэги) в новый репозиторий | |
git push --mirror https://github.com/exampleuser/new-repository.git | |
cd .. | |
# Удаляем папку с репозиторием |
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Console.WriteLine("Hello world!"); |
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# Quit the Skype application | |
pkill Skype | |
# Move the "main" Skype chat history files to the Dropbox directory | |
mv ~/Library/Application\ Support/Skype ~/Dropbox/ | |
# Create a symlink from the original folder to the Dropbox folder | |
ln -s ~/Dropbox/Skype/ ~/Library/Application\ Support/Skype |
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#!/bin/sh | |
# add a simple 'nuget' command to Mac OS X under Mono | |
# get NuGet.exe binary from http://nuget.codeplex.com/releases/view/58939 | |
# get Microsoft.Build.dll from a Windows .NET 4.0 installation | |
# copy to /usr/local/bin and Robert is your father's brother.... | |
# | |
PATH=/usr/local/bin:$PATH | |
mono --runtime=v4.0 /usr/local/bin/NuGet.exe $* |
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package ru.inn.autotests.pixelwars.scenaries; | |
import ru.inn.autotests.pixelwars.common.BaseTestScenarioController; | |
import ru.inn.autotests.pixelwars.common.Debugger; | |
import ru.inn.autotests.pixelwars.common.PrConstants; | |
import ru.inn.autotests.pixelwars.common.entities.PixelUser; | |
import ru.inn.autotests.pixelwars.common.user.RequestFactory; | |
import ru.inn.autotests.pixelwars.common.user.UserFactory; | |
import ru.inn.autotests.pixelwars.protos.GameObject; | |
import ru.inn.autotests.pixelwars.protos.Result; |
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public class Single | |
{ | |
public static readonly Single Instance = new Single(); | |
private Single() | |
{ | |
} | |
} |
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