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#include <iostream> | |
#include <math.h> | |
#include <GL/glut.h> | |
double X1, Y1, X2, Y2; | |
const double D = 50; | |
float round_value(float v) | |
{ | |
return floor(v + 0.5); | |
} | |
void SolidLines(double X1_, double Y1_, double X2_ , double Y2_) | |
{ | |
double dx=(X2_-X1_); | |
double dy=(Y2_-Y1_); | |
double steps; | |
float xInc,yInc,x=X1_,y=Y1_; | |
steps=(abs(dx)>abs(dy))?(abs(dx)):(abs(dy)); | |
xInc=dx/(float)steps; | |
yInc=dy/(float)steps; | |
glBegin(GL_POINTS); | |
glVertex2d(x,y); | |
int k; | |
for(k=0;k<steps;k++) | |
{ | |
x+=xInc; | |
y+=yInc; | |
glVertex2d(round_value(x), round_value(y)); | |
} | |
glEnd(); | |
glFlush(); | |
} | |
void DottedLinesLowDensity(double X1_, double Y1_, double X2_ , double Y2_){ | |
double dx=(X2_-X1_); | |
double dy=(Y2_-Y1_); | |
double steps; | |
float xInc,yInc,x=X1_,y=Y1_; | |
steps=(abs(dx)>abs(dy))?(abs(dx)):(abs(dy)); | |
xInc=dx/(float)steps; | |
yInc=dy/(float)steps; | |
glBegin(GL_POINTS); | |
glVertex2d(x,y); | |
int k; | |
for(k=0;k<steps;k++) | |
{ | |
x+=xInc; | |
y+=yInc; | |
if(int(x)%5== 0 || int(y) % 5 == 0){ | |
glVertex2d(round_value(x), round_value(y)); | |
} | |
} | |
glEnd(); | |
glFlush(); | |
} | |
void DottedLinesHighDensity(double X1_, double Y1_, double X2_ , double Y2_){ | |
double dx=(X2_-X1_); | |
double dy=(Y2_-Y1_); | |
double steps; | |
float xInc,yInc,x=X1_,y=Y1_; | |
steps=(abs(dx)>abs(dy))?(abs(dx)):(abs(dy)); | |
xInc=dx/(float)steps; | |
yInc=dy/(float)steps; | |
glBegin(GL_POINTS); | |
glVertex2d(x,y); | |
int k; | |
for(k=0;k<steps;k++) | |
{ | |
x+=xInc; | |
y+=yInc; | |
if(int(x)%2== 0 || int(y) % 2 == 0){ | |
glVertex2d(round_value(x), round_value(y)); | |
} | |
} | |
glEnd(); | |
glFlush(); | |
} | |
void drawDifferentLines(void){ | |
SolidLines(X1, Y1, X2, Y2); | |
DottedLinesLowDensity(X1, Y1 + D, X2, Y2+D); | |
DottedLinesHighDensity(X1, Y1 + 2*D, X2, Y2 + 2*D); | |
} | |
void Init() | |
{ | |
glClearColor(1.0,1.0,1.0,0); | |
glColor3f(1.0,0.0,0.0); | |
gluOrtho2D(0 , 640 , 0 , 480); | |
} | |
int main(int argc, char **argv) | |
{ | |
std::cout << "Enter Two Points : \n"; | |
std::cout << "Enter first point :"; | |
std::cin >> X1 >> Y1 ; | |
std::cout << "Enter second point : "; | |
std::cin >> X2 >> Y2; | |
glutInit(&argc,argv); | |
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowPosition(0,0); | |
glutInitWindowSize(640,480); | |
glutCreateWindow("DDA_Line"); | |
Init(); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glutDisplayFunc(drawDifferentLines); | |
glutMainLoop(); | |
} |
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#include <iostream> | |
#include <math.h> | |
#include <GL/glut.h> | |
double X1, Y1, len; | |
float round_value(float v) | |
{ | |
return floor(v + 0.5); | |
} | |
void LineDDA(double X1_, double Y1_, double X2_, double Y2_) | |
{ | |
double dx=(X2_-X1_); | |
double dy=(Y2_-Y1_); | |
double steps; | |
float xInc,yInc,x=X1_,y=Y1_; | |
steps=(abs(dx)>abs(dy))?(abs(dx)):(abs(dy)); | |
xInc=dx/(float)steps; | |
yInc=dy/(float)steps; | |
glBegin(GL_POINTS); | |
glVertex2d(x,y); | |
int k; | |
for(k=0;k<steps;k++) | |
{ | |
x+=xInc; | |
y+=yInc; | |
glVertex2d(round_value(x), round_value(y)); | |
} | |
glEnd(); | |
glFlush(); | |
} | |
void drawSquare(){ | |
//For outer square | |
LineDDA(X1, Y1, X1, Y1 + len); | |
LineDDA(X1 , Y1+len, X1+len, Y1 + len); | |
LineDDA(X1 +len, Y1+len, X1+len, Y1); | |
LineDDA(X1, Y1, X1+len, Y1 ); | |
//For rhombus | |
LineDDA(X1, Y1 + len/2, X1 + len/2, Y1 + len); | |
LineDDA(X1+ len/2, Y1 + len, X1 + len, Y1 + len/2); | |
LineDDA(X1+len, Y1 + len/2, X1 + len/2, Y1 ); | |
LineDDA(X1+len/2, Y1 , X1 , Y1 + len/2); | |
//For innermost square | |
LineDDA(X1+ len/4, Y1 + len/4, X1 + (3*len)/4, Y1 + len/4); | |
LineDDA(X1 + (3*len)/4, Y1 + len/4, X1 + (3*len)/4, Y1 + (3*len)/4); | |
LineDDA(X1 + (3*len)/4, Y1 + (3*len)/4, X1 + (len)/4, Y1 + (3*len)/4); | |
LineDDA(X1 + (len)/4, Y1 + (3*len)/4, X1+ len/4, Y1 + len/4); | |
} | |
void drawSlopedSquare(){ | |
//glClear(GL_COLOR_BUFFER_BIT); | |
LineDDA(X1, len/2, len/2, Y1 + len); | |
} | |
void Init() | |
{ | |
glClearColor(1.0,1.0,1.0,1); | |
glColor3f(1.0,0.0,0.0); | |
gluOrtho2D(0 , 640 , 0 , 480); | |
} | |
int main(int argc, char **argv) | |
{ | |
std::cout << "Enter one co-ordinate of outer most square : \n"; | |
std::cout << "Enter point :"; | |
std::cin >> X1 >> Y1 ; | |
std::cout << "Enter edge length of outer most square : "; | |
std::cin >> len; | |
glutInit(&argc,argv); | |
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowPosition(0,0); | |
glutInitWindowSize(640,480); | |
glutCreateWindow("SQUARE FORMATION"); | |
Init(); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glutDisplayFunc(drawSquare); | |
//glutDisplayFunc(drawSlopedSquare); | |
glutMainLoop(); | |
} |
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