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May 30, 2013 11:15
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C# built-in event system used in Unity3D Author: Bartek Drozdz
Reference: http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/
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// C# built-in event system used in Unity3D | |
// | |
// Author: Bartek Drozdz | |
// Reference: http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/ | |
using UnityEngine; | |
public class EventDispatcher : MonoBehaviour | |
{ | |
public delegate void EventHandler(GameObject e); | |
public event EventHandler MouseOver; | |
void OnMouseOver () | |
{ | |
if (MouseOver != null) | |
MouseOver (this.gameObject); | |
} | |
} |
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using UnityEngine; | |
public class EventListener : MonoBehaviour | |
{ | |
private GameObject s; | |
// [...] | |
s.GetComponent<EventDispatcher>().MouseOver += Listener; | |
// [...] | |
void Listener(GameObject g) | |
{ | |
// g is being hovered, do something... | |
} | |
void OnApplicationQuit() | |
{ | |
// unsubscribing | |
s.GetComponent<EventDispatcher>().MouseOver -= Listener; | |
} | |
} |
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