Created
July 31, 2013 12:48
-
-
Save AkhmadMax/6121694 to your computer and use it in GitHub Desktop.
Allows you to add a search a Unity project for all instances of missing mono script.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
public class FindMissingScripts : EditorWindow { | |
[MenuItem("Window/FindMissingScripts")] | |
public static void ShowWindow() | |
{ | |
EditorWindow.GetWindow(typeof(FindMissingScripts)); | |
} | |
public void OnGUI() | |
{ | |
if (GUILayout.Button("Find Missing Scripts in selected prefabs")) | |
{ | |
FindInSelected(); | |
} | |
} | |
private static void FindInSelected() | |
{ | |
GameObject[] go = Selection.gameObjects; | |
int go_count = 0, components_count = 0, missing_count = 0; | |
foreach (GameObject g in go) | |
{ | |
go_count++; | |
Component[] components = g.GetComponents<Component>(); | |
for (int i = 0; i < components.Length; i++) | |
{ | |
components_count++; | |
if (components[i] == null) | |
{ | |
missing_count++; | |
Debug.Log(g.name + " has an empty script attached in position: " + i, g); | |
} | |
} | |
} | |
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count)); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
public class FindMissingScriptsRecursively : EditorWindow { | |
static int go_count = 0, components_count = 0, missing_count = 0; | |
[MenuItem("Window/FindMissingScriptsRecursively")] | |
public static void ShowWindow() | |
{ | |
EditorWindow.GetWindow(typeof(FindMissingScriptsRecursively)); | |
} | |
public void OnGUI() | |
{ | |
if (GUILayout.Button("Find Missing Scripts in selected GameObjects")) | |
{ | |
FindInSelected(); | |
} | |
} | |
private static void FindInSelected() | |
{ | |
GameObject[] go = Selection.gameObjects; | |
go_count = 0; | |
components_count = 0; | |
missing_count = 0; | |
foreach (GameObject g in go) | |
{ | |
FindInGO(g); | |
} | |
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count)); | |
} | |
private static void FindInGO(GameObject g) | |
{ | |
go_count++; | |
Component[] components = g.GetComponents<Component>(); | |
for (int i = 0; i < components.Length; i++) | |
{ | |
components_count++; | |
if (components[i] == null) | |
{ | |
missing_count++; | |
Debug.Log(g.name + " has an empty script attached in position: " + i, g); | |
} | |
} | |
// Now recurse through each child GO (if there are any): | |
foreach (Transform childT in g.transform) | |
{ | |
//Debug.Log("Searching " + childT.name + " " ); | |
FindInGO(childT.gameObject); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment