Created
May 19, 2017 09:11
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using UnityEngine; | |
using System.Collections; | |
public class HiResScreenShots : MonoBehaviour { | |
public int resWidth = 2550; | |
public int resHeight = 3300; | |
private bool takeHiResShot = false; | |
public static string ScreenShotName(int width, int height) { | |
return string.Format("{0}/screenshots/screen_{1}x{2}_{3}.png", | |
Application.dataPath, | |
width, height, | |
System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); | |
} | |
public void TakeHiResShot() { | |
takeHiResShot = true; | |
} | |
void LateUpdate() { | |
takeHiResShot |= Input.GetKeyDown("k"); | |
if (takeHiResShot) { | |
RenderTexture rt = new RenderTexture(resWidth, resHeight, 24); | |
camera.targetTexture = rt; | |
Texture2D screenShot = new Texture2D(resWidth, resHeight, TextureFormat.RGB24, false); | |
camera.Render(); | |
RenderTexture.active = rt; | |
screenShot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0); | |
camera.targetTexture = null; | |
RenderTexture.active = null; // JC: added to avoid errors | |
Destroy(rt); | |
byte[] bytes = screenShot.EncodeToPNG(); | |
string filename = ScreenShotName(resWidth, resHeight); | |
System.IO.File.WriteAllBytes(filename, bytes); | |
Debug.Log(string.Format("Took screenshot to: {0}", filename)); | |
takeHiResShot = false; | |
} | |
} | |
} |
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