Created
August 23, 2011 08:37
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openGL light
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glEnable(GL_POLYGON_SMOOTH); | |
glEnable(GL_LIGHTING); | |
glEnable(GL_LIGHT0); | |
glEnable(GL_DEPTH_TEST); | |
glEnable(GL_NORMALIZE); | |
glEnable(GL_COLOR_MATERIAL); | |
glDisable(GL_BLEND); | |
glPolygonMode(GL_BACK, GL_FILL ); | |
glEnable(GL_CULL_FACE); | |
glCullFace(GL_FRONT); | |
glShadeModel(GL_SMOOTH); | |
glColor3f(0.5, 0.5, 0.5); | |
GLfloat on[] = {1.0}; | |
GLfloat off[] = {0.0}; | |
glLightModelfv( GL_LIGHT_MODEL_TWO_SIDE,on); | |
GLfloat shininess[] = {0}; | |
glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT, materialAmbient); | |
glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE, materialDiffuse); | |
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR, materialSpecular); | |
glMaterialfv(GL_FRONT_AND_BACK,GL_SHININESS,shininess); | |
GLfloat lightPosition[] = { 0.0f, 0.0f, -100.0, 0.0f }; | |
GLfloat lightDiffuse[] = { 1.00, 0.99, 0.98, 1.0}; | |
GLfloat lightSpecular[] = { 0.10, 0.10, 0.10, 1.0}; | |
GLfloat lightAmbient[] = { 0.45, 0.43, 0.44, 1.0}; | |
glLightfv(GL_LIGHT0,GL_POSITION, lightPosition); | |
glLightfv(GL_LIGHT0,GL_DIFFUSE, lightDiffuse); | |
glLightfv(GL_LIGHT0,GL_SPECULAR, lightSpecular); | |
glLightfv(GL_LIGHT0,GL_AMBIENT, lightAmbient); |
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