Created
May 1, 2013 10:53
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forked: Verlet-JS サンプル
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body { | |
background: #000; | |
} |
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<script type="text/javascript" src="http://jsrun.it/assets/9/E/L/f/9ELfm"></script> | |
<script type="text/javascript" src="http://jsrun.it/assets/g/Q/q/v/gQqv5"></script> | |
<script type="text/javascript" src="http://jsrun.it/assets/c/R/r/e/cRreR"></script> | |
<script type="text/javascript" src="http://jsrun.it/assets/f/4/Y/k/f4Ykj"></script> | |
<body onload="init()"> | |
<canvas id="canvas" style="width: 465px; height: 465px; background: #000;"></canvas> |
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var segmentsX = 20; | |
var segmentsY = 10; | |
function getIndex(x,y) { | |
return y*segmentsX*2+(x % (segmentsX*2)); | |
} | |
/* | |
function getXY(i) { | |
var x = i % segmentsX; | |
var y = (i - x) / segmentsX; | |
return [x, y]; | |
} | |
*/ | |
function init() { | |
var canvas = document.getElementById("canvas"); | |
// canvas dimensions | |
var width = 465; | |
var height = 465; | |
// retina | |
var dpr = window.devicePixelRatio || 1; | |
canvas.width = width*dpr; | |
canvas.height = height*dpr; | |
canvas.getContext("2d").scale(dpr, dpr); | |
// simulation | |
var sim = new VerletJS(width, height, canvas); | |
sim.friction = 1; | |
sim.highlightColor = "#fff"; | |
sim.gravity = new Vec2(0.02,0.1); | |
// entities | |
var min = Math.min(width,height)*0.5; | |
var cloth = sim.koinobori(new Vec2(width/2,height/2), min, min, 0.99); | |
cloth.drawConstraints = function(ctx, composite) { | |
var stride = min/segmentsX; | |
var x,y; | |
/* | |
var d = segmentsX*segmentsY; | |
for (y=1;y<segmentsY;++y) { | |
for (x=1;x<segmentsX;++x) { | |
ctx.beginPath(); | |
// i00 i01 | |
// i10 i11 | |
var i00 = getIndex(x-1, y-1) + d; | |
var i01 = getIndex(x-1, y) + d; | |
var i10 = getIndex(x, y-1) + d; | |
var i11 = getIndex(x, y) + d; | |
ctx.moveTo(cloth.particles[i00].pos.x, cloth.particles[i00].pos.y); | |
ctx.lineTo(cloth.particles[i10].pos.x + 1, cloth.particles[i10].pos.y); | |
ctx.lineTo(cloth.particles[i11].pos.x + 1, cloth.particles[i11].pos.y + 1); | |
ctx.lineTo(cloth.particles[i01].pos.x, cloth.particles[i01].pos.y + 1); | |
var off = cloth.particles[i11].pos.x - cloth.particles[i00].pos.x; | |
off += cloth.particles[i11].pos.y - cloth.particles[i00].pos.y; | |
off *= 0.25; | |
var coef = Math.round((Math.abs(off)/stride)*255); | |
if (coef > 255) | |
coef = 255; | |
var c = Math.round((coef + 255*2) / 4); | |
ctx.fillStyle = "rgb(" + coef + ",0," + (255-coef)+ ")"; | |
ctx.fillStyle = "rgb(" + c + "," + c + "," + c + ")"; | |
ctx.fill(); | |
} | |
} | |
*/ | |
function draw(x, light) { | |
for (y=1;y<segmentsY;++y) { | |
ctx.beginPath(); | |
// i00 i01 | |
// i10 i11 | |
var i00 = getIndex(x, y-1); | |
var i01 = getIndex(x, y); | |
var i10 = getIndex(x+1, y-1); | |
var i11 = getIndex(x+1, y); | |
ctx.moveTo(cloth.particles[i00].pos.x, cloth.particles[i00].pos.y); | |
ctx.lineTo(cloth.particles[i10].pos.x, cloth.particles[i10].pos.y); | |
ctx.lineTo(cloth.particles[i11].pos.x, cloth.particles[i11].pos.y); | |
ctx.lineTo(cloth.particles[i01].pos.x, cloth.particles[i01].pos.y); | |
var off = cloth.particles[i11].pos.x - cloth.particles[i00].pos.x; | |
off += cloth.particles[i11].pos.y - cloth.particles[i00].pos.y; | |
off *= 0.25; | |
var off = cloth.particles[i11].pos.x - cloth.particles[i00].pos.x; | |
console.log(off); | |
var coef = Math.round((Math.abs(off)/stride)*255); | |
if (coef > 255) | |
coef = 255; | |
var c = Math.round((coef + 255) / 4); | |
if (light) { | |
c = Math.round((coef + 255*3) / 4) | |
} | |
var style = "rgb(" + c + "," + c + "," + c + ")"; | |
ctx.fillStyle = style; | |
ctx.strokeStyle = style; | |
ctx.fill(); | |
ctx.stroke(); | |
} | |
} | |
// (1) | |
for (x=0;x<segmentsX/2;++x) { | |
draw(x, false); | |
} | |
// (4) | |
for (x=segmentsX/2-1;x>=0;--x) { | |
draw(x + segmentsX*3/2, false); | |
} | |
// (2) | |
for (x=0;x<segmentsX/2;++x) { | |
draw(x + segmentsX/2, true); | |
} | |
// (3) | |
for (x=segmentsX/2-1;x>=0;--x) { | |
draw(x + segmentsX,true); | |
} | |
var c; | |
for (c in composite.constraints) { | |
if (composite.constraints[c] instanceof PinConstraint) { | |
var point = composite.constraints[c]; | |
ctx.beginPath(); | |
ctx.arc(point.pos.x, point.pos.y, 1.2, 0, 2*Math.PI); | |
ctx.fillStyle = "rgba(255,255,255,1)"; | |
ctx.fill(); | |
} | |
} | |
}; | |
cloth.drawParticles = function(ctx, composite) { | |
var i; | |
for (i in composite.particles) { | |
var point = composite.particles[i]; | |
ctx.beginPath(); | |
ctx.arc(point.pos.x, point.pos.y, 1.3, 0, 2*Math.PI); | |
ctx.fillStyle = "#2dad8f"; | |
//ctx.fill(); | |
} | |
}; | |
// animation loop | |
var legIndex = 0; | |
var loop = function() { | |
sim.frame(16); | |
sim.draw(); | |
requestAnimFrame(loop); | |
}; | |
loop(); | |
} | |
VerletJS.prototype.koinobori = function(origin, width, height, stiffness) { | |
var composite = new this.Composite(); | |
var stride = 15; | |
var x,y; | |
for (y=0;y<segmentsY;++y) { | |
for (x=0;x<segmentsX/2;++x) { | |
var px = origin.x - x*stride - width/2 + stride/2 | |
var py = origin.y + y*stride - height/2 + stride/2; | |
composite.particles.push(new Particle(new Vec2(px, py))); | |
} | |
for (x=0;x<segmentsX/2;++x) { | |
var px = origin.x + (x - segmentsX/2)*stride - width/2 + stride/2 | |
var py = origin.y + y*stride - height/2 + stride/2; | |
composite.particles.push(new Particle(new Vec2(px, py))); | |
} | |
for (x=0;x<segmentsX/2;++x) { | |
var px = origin.x + x*stride - width/2 + stride/2 | |
var py = origin.y + y*stride - height/2 + stride/2; | |
composite.particles.push(new Particle(new Vec2(px, py))); | |
} | |
for (x=0;x<segmentsX/2;++x) { | |
var px = origin.x + (-x + segmentsX/2)*stride - width/2 + stride/2 | |
var py = origin.y + y*stride - height/2 + stride/2; | |
composite.particles.push(new Particle(new Vec2(px, py))); | |
} | |
} | |
for (y=0;y<segmentsY;++y) { | |
for (x=0;x<segmentsX*2;++x) { | |
var i = getIndex(x, y); | |
var j = getIndex(x+1, y); | |
composite.constraints.push(new DistanceConstraint(composite.particles[i], composite.particles[j], stiffness)); | |
if (y > 0) { | |
var k = getIndex(x, y-1); | |
composite.constraints.push(new DistanceConstraint(composite.particles[i], composite.particles[k], stiffness)); | |
} | |
} | |
} | |
// ぬいあわせ | |
var n = 6; | |
var y = segmentsY-1; | |
for (x=-n;x<n;++x) { | |
var i = getIndex(x + segmentsX*2, y-1); | |
var j = getIndex(-x + segmentsX, y); | |
composite.constraints.push(new DistanceConstraint(composite.particles[i], composite.particles[j], stiffness)); | |
} | |
composite.pin(getIndex(segmentsX/2-1, 0)); | |
composite.pin(getIndex(segmentsX/2, 0)); | |
composite.pin(getIndex(3*segmentsX/2-1, 0)); | |
composite.pin(getIndex(3*segmentsX/2, 0)); | |
/* | |
for (x=0;x<segmentsX;++x) { | |
if (x < 1 || segmentsX - 2 < x) | |
composite.pin(x); | |
} | |
*/ | |
this.composites.push(composite); | |
return composite; | |
} | |
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